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Suggestions on the numerical value of stats and lore animation of wx


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Suggestion 1 :

according to the introduction of the newly updated Wx,

Spoiler

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it is a machine organism written based on binary, so its stats value should be based on binary numbers, such as:

2 4 8 16 32 64 128 256 blabla...

and so does the value added by the circuits. I simply suggest that the Stats cirvuits 1.0 to increase the upper limit of stats by 64 and Stats cirvuits 2.0 to increase the stats by 128

 

Second suggestion:

From Wolfgang's lore animation last time, we can see that the audience in the circus is actually the repetition of several groups of people.

Spoiler

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I know this could be a very common skill in the animation industry, but I want to ask Klei if it is possible not to do such behavior please, which will lead to a sharp decline in the quality of animation in my opinion.

 

It can be seen from the post that it is Winona who modified Wx,

9 hours ago, JoeW said:

wxrefresh.png

The WX-78 character refresh will be released next week, Thursday April 28th

so the Wagstaff factory is likely to appear in WX lore.

I suggest that the employees of the factory do not be a simply repeat of several texture. Although this may reduce the cost, in my opinion, it actually reduces the quality of animation from a higher level.

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