dish-order man Posted April 22, 2022 Share Posted April 22, 2022 Suggestion 1 : according to the introduction of the newly updated Wx, Spoiler it is a machine organism written based on binary, so its stats value should be based on binary numbers, such as: 2 4 8 16 32 64 128 256 blabla... and so does the value added by the circuits. I simply suggest that the Stats cirvuits 1.0 to increase the upper limit of stats by 64 and Stats cirvuits 2.0 to increase the stats by 128 Second suggestion: From Wolfgang's lore animation last time, we can see that the audience in the circus is actually the repetition of several groups of people. Spoiler I know this could be a very common skill in the animation industry, but I want to ask Klei if it is possible not to do such behavior please, which will lead to a sharp decline in the quality of animation in my opinion. It can be seen from the post that it is Winona who modified Wx, 9 hours ago, JoeW said: The WX-78 character refresh will be released next week, Thursday April 28th! so the Wagstaff factory is likely to appear in WX lore. I suggest that the employees of the factory do not be a simply repeat of several texture. Although this may reduce the cost, in my opinion, it actually reduces the quality of animation from a higher level. Link to comment https://forums.kleientertainment.com/forums/topic/139505-suggestions-on-the-numerical-value-of-stats-and-lore-animation-of-wx/ Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.