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Changes for useless circuits


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Okay, let’s get it started:

Musical circuit

Okay, did anyone even think about installing this one? Who even needs a Glommer role play circuit?

My suggestion:3 slots, after one is installed it will keep its previous bonuses and two more will be added:all creatures are now neutral to you until you’ll attack them, by all I mean bosses, those annoying tentacles, monkeys and basically all. Also you can play an accord by clicking left mouse button, and it will mimic the sound, and the effect of the panflute, for price of two charges. As soon as this module is not charged you won’t be able to play the melody, so you can maximum play it twice in a row, plugging the circuit In the bottom. As soon as 2 modules are plugged, you get a constant effect of one-man-band, but creatures will follow you only until they have to go to sleep. 
 

Electrification circuit. Who even needs 30 damage, even not aoe? It is not enough even to kill a damn spider when all 3 are plugged, better take speed or health instead.

 

My suggestion:2 slots. Every plugged circuit adds +15 electrical damage  to your base damage, so for example with one module you will hit your target with a dark sword and it will receive 83 damage if it is dry, and 98 if it’s wet. 
 

or

 

2 slots, if you get hit you damage your enemies for 50 health, and the damage  will be aoe.

 

last, and probably the least to use now:optoelectronic circuit. I won’t even explain why it needs a change.

 

solving:it takes only 2 slots.

 

suggest your ideas, like if you agree, and correct me, if you think that my suggestions are wrong.

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