Schulliya Posted April 2, 2022 Share Posted April 2, 2022 This may be a noob question, but... I want my moditem to accept some stuff as fuel, I know how to add fuel value to a prefab, but how do I give them a fuel type completely new and exclusive to the mod? Thank you in advance! Link to comment https://forums.kleientertainment.com/forums/topic/138825-how-do-i-create-a-new-fuel-type/ Share on other sites More sharing options...
Monti18 Posted April 4, 2022 Share Posted April 4, 2022 This is how you can do it: local FUELTYPE = GLOBAL.FUELTYPE FUELTYPE.YOUR_FUELTYPE = "YOUR_FUELTYPE" --replace YOUR_FUELTYPE with the name of your new fuel AddPrefabPostInit("item", function(inst) --replace item with the item you want to have your new fueltype if not inst.components.fuel then inst:AddComponent("fuel") end inst.components.fuel.fueltype = FUELTYPE.YOUR_FUELTYPE end) Link to comment https://forums.kleientertainment.com/forums/topic/138825-how-do-i-create-a-new-fuel-type/#findComment-1555207 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now