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Suggestion to how mightiness loss on hit could proc


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It could be based not on damage taken but just be fixed value on hit with some cooldown like 1-2 seconds at least for bosses.  

Have you fought Celestial Champion or Bee Queen yet? You'll see why I feel it could be good idea.

Get hit by any of CC's multi-hit spin attacks and one mistake will lead you to less than half mightiness. Doesn't really feel right to me but it's just me.

With the fixed value each mistake would cost you just as much mightiness as the other. Cooldown would would ensure single not dodged attack would mean it costed you one not dodged attack of mightiness loss. There's not many multi-hits in the game but getting stun locked is devastating to mightiness

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