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I've spent the past 2 days on this sigh, so posting here is my last resort.

I'm completely new to coding and have been getting by with going through help forums, tutorials, and cross referencing other mods.

Anyways, I've gotten this character mod to include a weapon and managed to get it to have durability as well [although when I tried to give it a custom inspect it just crashed w no error but that's for another time prolly], but I cannot for the life of me figure out why my tab just doesn't show up. I've looked through a lot of different mods other users have finished that work, and I've cross referenced any LUA file other mods have to see which files need code for a custom crafting tab and have added and tweaked and done all I can think of. I'm at the point where they match the ones I've been looking at, but no matter what the tab never shows up in game. I've tried the scrolling w mouse wheel to see if it was just offset but it just doesn't exist in the game at all. 

I've gone through this, as well, including the updated version in it.

I've been all over Google and the forums here, and I've searched many different terms and thoroughly gone through other user's help threads. 

My game doesn't crash, so there's no like error popup, but it just doesn't load the tab. 

I feel like at this point all I can do is get a peer review on it, sorry..! I really did want to do this myself, but I'm stuck and can't figure this out anymore.

Lmk if I need to provide anything else..!

 

modmain.lua bigkey.lua six.lua

Edited by Aibou
solved, updating title

After taking a long break and deciding to look at the LUA files again before going to bed to see if maybe I could spot something, I discovered I had the common_postinit listed twice [likely forgot to replace it when pasting from the example LUA in the tutorial I linked]. One of which was missing the ability to craft. I personally don't know why it would prevent the tab from showing up since I don't fully understand how everything works, but I'm insanely relieved I finally got that fixed :weary:

Sorry again for posting, glad it's sorted now tho!

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