kOnoNicolasGa Posted February 20, 2022 Share Posted February 20, 2022 Hi guys, I recently uploaded a mod to the steam workshop, but before that, the mod was ok, and then too, but today, I tried to create a world with caves and my mod. So I have this error, can anyone help me? It sure is my mod, but I really want to play with the mod. My mod is a character mod, using the extended sample character. Link to comment https://forums.kleientertainment.com/forums/topic/137645-how-can-i-solve-my-problem-using-caves-with-mods/ Share on other sites More sharing options...
Monti18 Posted February 21, 2022 Share Posted February 21, 2022 Take a look at your client and/or server logs, they will tell you what went wrong. Client logs can be found under Documents\Klei\DoNotStarveTogether\client_log.txt Server logs can be found under Documents\Klei\DoNotStarveTogether\[your_steam_id]\Cluster_[your_cluster_number]\Master\server_log.txt If the log doesn't help you, post it here. Link to comment https://forums.kleientertainment.com/forums/topic/137645-how-can-i-solve-my-problem-using-caves-with-mods/#findComment-1541137 Share on other sites More sharing options...
kOnoNicolasGa Posted February 21, 2022 Author Share Posted February 21, 2022 7 hours ago, Monti18 said: Take a look at your client and/or server logs, they will tell you what went wrong. Client logs can be found under Documents\Klei\DoNotStarveTogether\client_log.txt Server logs can be found under Documents\Klei\DoNotStarveTogether\[your_steam_id]\Cluster_[your_cluster_number]\Master\server_log.txt If the log doesn't help you, post it here. server_log.txti can t find it myself srry. I begin to modding recently, so i m terrible. I read all the stuff but don t actually find the problem. Link to comment https://forums.kleientertainment.com/forums/topic/137645-how-can-i-solve-my-problem-using-caves-with-mods/#findComment-1541161 Share on other sites More sharing options...
Monti18 Posted February 21, 2022 Share Posted February 21, 2022 [Shard] A shard has disconnected: 'Caves(1484729150)' It seems like your caves are crashing, take a look at the caves server log, it's in the Caves folder where you also found the other server.log No worries, we all start somewhere 1 Link to comment https://forums.kleientertainment.com/forums/topic/137645-how-can-i-solve-my-problem-using-caves-with-mods/#findComment-1541184 Share on other sites More sharing options...
kOnoNicolasGa Posted February 21, 2022 Author Share Posted February 21, 2022 20 minutes ago, Monti18 said: [Shard] A shard has disconnected: 'Caves(1484729150)' It seems like your caves are crashing, take a look at the caves server log, it's in the Caves folder where you also found the other server.log No worries, we all start somewhere server_log.txt i think i found the error but i can t see what s wrong with the scripts look, he says i got an error on the lines 162-180 as you can see in the log: [00:01:52]: [string "../mods/Wicolas, The Hybrid Beast/modmain.l..."]:164: attempt to index local 'inst' (a nil value) LUA ERROR stack traceback: ../mods/Wicolas, The Hybrid Beast/modmain.lua:164 in (upvalue) hungerForm (Lua) <162-175> ../mods/Wicolas, The Hybrid Beast/modmain.lua:179 in (field) fn (Lua) <178-180> scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216> scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415> scripts/update.lua:234 in () ? (Lua) <218-292> i will send my modmain too. Also, thanks for the help all the way at here. modmain.lua Link to comment https://forums.kleientertainment.com/forums/topic/137645-how-can-i-solve-my-problem-using-caves-with-mods/#findComment-1541187 Share on other sites More sharing options...
Monti18 Posted February 21, 2022 Share Posted February 21, 2022 (edited) Well you want to run the function with inst, but in the AddSimPostInit, you never defined inst. So it will be nil and cause an error. I would also add all these functions that you define in the modmain for your character to the prefab file of your character, this way it's better organized (in my opinion). You can also leave it there, it works both ways. If you run a SimPostInit, you will not have your player as the argument. That's why you need to do it in a AddPrefabPostInit Spoiler local function hungerForm(inst) if inst.transformed then if inst:HasTag("wicolas") and inst.components.hunger.current <= 0 then originalform(inst) local x, y, z = inst.Transform:GetWorldPosition() SpawnPrefab("statue_transition").Transform:SetPosition(inst:GetPosition():Get()) inst.components.talker:Say("Ouch, my head hurts...", 2.5,true) if inst.components.grogginess ~= nil then -- Ficar cansado quando fica com 0 de fome inst.components.grogginess:MaximizeGrogginess() end end end end AddPrefabPostInit("wicolas",function(inst) if GLOBAL.TheWorld.ismastersim then inst:DoPeriodicTask(1, function(inst) hungerForm(inst) end) end end) This should get you rid of the error you had there. You're welcome Edited February 21, 2022 by Monti18 1 Link to comment https://forums.kleientertainment.com/forums/topic/137645-how-can-i-solve-my-problem-using-caves-with-mods/#findComment-1541189 Share on other sites More sharing options...
kOnoNicolasGa Posted February 21, 2022 Author Share Posted February 21, 2022 22 minutes ago, Monti18 said: Well you want to run the function with inst, but in the AddSimPostInit, you never defined inst. So it will be nil and cause an error. I would also add all these functions that you define in the modmain for your character to the prefab file of your character, this way it's better organized (in my opinion). You can also leave it there, it works both ways. If you run a SimPostInit, you will not have your player as the argument. That's why you need to do it in a AddPrefabPostInit Hide contents local function hungerForm(inst) if inst.transformed then if inst:HasTag("wicolas") and inst.components.hunger.current <= 0 then originalform(inst) local x, y, z = inst.Transform:GetWorldPosition() SpawnPrefab("statue_transition").Transform:SetPosition(inst:GetPosition():Get()) inst.components.talker:Say("Ouch, my head hurts...", 2.5,true) if inst.components.grogginess ~= nil then -- Ficar cansado quando fica com 0 de fome inst.components.grogginess:MaximizeGrogginess() end end end end AddPrefabPostInit("wicolas",function(inst) if GLOBAL.TheWorld.ismastersim then inst:DoPeriodicTask(1, function(inst) hungerForm(inst) end) end end) This should get you rid of the error you had there. You're welcome Oooooohhhh my god, THANK YOUUUU SOOOOO MUCH SIR. It worked! Now i can use my mod. 1 Link to comment https://forums.kleientertainment.com/forums/topic/137645-how-can-i-solve-my-problem-using-caves-with-mods/#findComment-1541194 Share on other sites More sharing options...
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