Hbulat35 Posted February 8, 2022 Share Posted February 8, 2022 (edited) I want to make mod of armor stand. When player gives equipment to the my hanger it must do this code: hanger.body.AnimState:OverrideSymbol("swap_body", equipment, "swap_body") And my question: how to find out 'equipment' (from code above) from given item entity? Thank you in advance P.S. No problems with amulets Edited February 8, 2022 by Hbulat35 Link to comment https://forums.kleientertainment.com/forums/topic/137426-troubles-with-animstate/ Share on other sites More sharing options...
Hbulat35 Posted February 12, 2022 Author Share Posted February 12, 2022 Doesn't exist salvation of this problem in DS (in DST 'equipment' can be obtained using AnimState:GetBuild()). You need to register build for every prefab Link to comment https://forums.kleientertainment.com/forums/topic/137426-troubles-with-animstate/#findComment-1539767 Share on other sites More sharing options...
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