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I want to make mod of armor stand. When player gives equipment to the my hanger it must do this code:

hanger.body.AnimState:OverrideSymbol("swap_body", equipment, "swap_body")

And my question: how to find out 'equipment' (from code above) from given item entity? Thank you in advance :cheerful:

 

P.S. No problems with amulets

Edited by Hbulat35
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https://forums.kleientertainment.com/forums/topic/137426-troubles-with-animstate/
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