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I think what causes this is the component submersible. If you check the code of the function Submerge(), it checks if there are waterpoints nearby. If not it will spawn the object on the land. So you will probably need to change how this function is run. You could probably change the CHECK_SPACING values to a higher value or add more possible checks so that it searches in a wider circle around the drop point for a place to drop it into the sea. So you will need to copy these functions and overwrite the Submerge() function.

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