Wurtstool Posted December 28, 2021 Share Posted December 28, 2021 We all know that the recent Wolfgang rework is very controversial in the community as of late and people say that it isn’t on par with reworks of past characters and I completely agree. The issue at play is that people feel the new Wolfgang has gimmicks that break the general don’t starve gameplay as well as there is no incentive to stay in other of his forms. I also think that his downsides are generally unimpactful which makes his whole character feel pretty bland. So, in this new theory craft rework I aim to “fix” most of the issues that the community has with Klei’s take on the new Wolfgang. I think this will strike a good balance of his perks tied to general gameplay as well as more uses for different forms and a meaningful downside. *note that this is my personal opinion and is not an attack/lecture on Klei’s character design choices and anyone who like the current version, it is only meant to spark discussion on what could of been. Stats: 300 hunger, 150 sanity, 200 health 300 mightiness (the meter stays, spawns with 200 mightiness) Mighty form (The Amazing Strongman!): 201 – 300 mightiness 2x damage output (unchanged) 1.5x chopping/mining/hammering efficacy with 1% crit rate (unchanged) No speed penalty from speed reducing items and can carry heavy objects much faster than other survivors (unchanged) Improved rowing efficiency (unchanged) Resistant of freezing but more vulnerable to overheating (muscles are good insulation) 2x hunger drain (he still burns a lot of calories, but not as much) Normal form (The slightly above average): 101 – 200 mightiness 1.1x damage output (not Wigfrid levels) Reduces speed penalty of speed reducing items by 50% (piggyback is now -5% speed and marble suits are -15% speed) 1x hunger drain Wimpy form (The swift and scrawny): 0 – 100 mightiness 0.75x damage output and takes 1.25x damage from mobs (unchanged) 1.2x speed modifier (he skips leg day but muscles are no longer weighing him down) 0.75x chopping/mining/hammering efficacy (like Wes and his tool durability mechanics) Carrying heavy objects slows him down by a lot (-95% speed penalty) and the speed penalty of speed reducing items is increased by 100% (piggyback is now -20% speed and marble suits are -60% speed) Vulnerable to freezing but more resistant to overheating (no muscles no insulation) 0.75x hunger drain (hey, Wolfgang can actually save on food) Mightiness meter mechanics (max 300 might): Mightiness drain: 201-300 hunger: -1 might/sec 101-200 hunger: -4 might/sec 0-100 hunger: -10 might /sec How to increase mightiness: Chopping/Rowing: +1 might per chop/row Mining/fighting: +2 might per mine/hit Hammering: +3 might per hammer Doing the above 3 will halt Mightiness drain for 3 seconds (this make him retain mightiness while doing important tasks like taking bosses) Carrying heavy objects: +1 might/sec Dumbbell: +2 might/sec Gold dumbbell: +4 might/sec with -1 hunger/sec (stacks with mightiness level hunger drain) Gembell: +8 might/sec with -2 hunger/sec (stacks with mightiness level hunger drain) Doing the above 4 will stop Mightiness drain while active Downsides (afraid of shadows and the dark) +50% sanity drain while in dusk/darkness reduced to +10% drain while close to allies +50% sanity drain from nightmare creature’s insanity auras including fuel weaver Shadow creatures deal +10 damage (including fuel weaver) to Wolfgang and the limit of shadow creatures that can spawn on Wolfgang while insane is increased from 2 to 3 Misc: Can no longer craft gyms but can craft a potato sack using 2 potato’s, 1 papyrus, and 1 rope as an Easter egg (hey he can carry it as a heavy object) Transitioning between mighty forms while in combat will not interrupt Wolfgang’s movement/attacks Link to comment https://forums.kleientertainment.com/forums/topic/136572-another-wolfgang-rework-rework-idea/ Share on other sites More sharing options...
UbiAnomaly Posted December 28, 2021 Share Posted December 28, 2021 I'm not really too involved in the Wolfgang Rework discussion, but this seems effective in terms of expanding the mightiness meter a bit more. I don't think a speed boost should be given to the wimpy form though, since it is supposed to be a punishment for not upkeeping Wolfgang's mightiness. Overall, I give this post a Probably Not Going To Happen (but might be cool)/10 Link to comment https://forums.kleientertainment.com/forums/topic/136572-another-wolfgang-rework-rework-idea/#findComment-1528984 Share on other sites More sharing options...
Echsrick Posted December 28, 2021 Share Posted December 28, 2021 this seems like a reasonable thing, but i do think the gym sould stay, as some sort of alternative way to become mighty, maybe change some numbers for it, but gym i think sould realy stay Link to comment https://forums.kleientertainment.com/forums/topic/136572-another-wolfgang-rework-rework-idea/#findComment-1528989 Share on other sites More sharing options...
Waynel Posted December 28, 2021 Share Posted December 28, 2021 I respect the effort you put into this but the devs have made up their minds. This wolfgang saga has been tiring. It is now time to turn the page of this turbulent chapter of DST history. (Every day you get to see a wolfgang thread at the top. I admire your mental resistance guys.) Link to comment https://forums.kleientertainment.com/forums/topic/136572-another-wolfgang-rework-rework-idea/#findComment-1528995 Share on other sites More sharing options...
Cloakingsumo198 Posted December 28, 2021 Share Posted December 28, 2021 39 minutes ago, Waynel said: I respect the effort you put into this but the devs have made up their minds. This wolfgang saga has been tiring. It is now time to turn the page of this turbulent chapter of DST history. (Every day you get to see a wolfgang thread at the top. I admire your mental resistance guys.) Link to comment https://forums.kleientertainment.com/forums/topic/136572-another-wolfgang-rework-rework-idea/#findComment-1529007 Share on other sites More sharing options...
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