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How to set a base ammount of an attribute and the max


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So... Hi, it s me again, i m having some trouble with this idea of mine of having an attribute base value like for example: 
I want to have 180 on hunger at the start, since you enter the world, but, you still have the max cap of 300. How could i make that to work? Good Morning/Good night idk what time of the day someone will see and Happy holidays aswell!

Edited by kOnoNicolasGa
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3 hours ago, leonidas_iv said:

You can simply set the player's hunger when he enters (which I don't know how to check) with a simple:


c_sethunger(0.6)   --> 0.6 = 180/300

 

Well, it kinda works, but i need to type everytime right? I wan t to put that into the scripts, like, i wish him starts with almost half of his hunger. Do you know how could i do that?

Edited by kOnoNicolasGa
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40 minutes ago, kOnoNicolasGa said:

Well, it kinda works, but i need to type everytime right? I wan t to put that into the scripts, like, i wish him starts with almost half of his hunger. Do you know how could i do that?

You can call GLOBAL.c_sethunger(0.6) in the script, but you have to figure out how to apply this only at the beginning of the game.

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38 minutes ago, Leonidas IV said:

You can call GLOBAL.c_sethunger(0.6) in the script, but you have to figure out how to apply this only at the beginning of the game.

I see, so it s kinda hard then i thought. I was just wanting him to enter the constant with half of hunger... Well, Tysm, i will try to solve that.

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