spag.jpg Posted December 22, 2021 Share Posted December 22, 2021 I'm currently in the process of making my first character mod! Its going well so far, but this character has two aspects I need some help with coding with. a) Being able to consume cut grass/tufts as a food b) Having a higher temperature If anyone could help that would be amazing! Link to comment Share on other sites More sharing options...
HarryPPP Posted December 23, 2021 Share Posted December 23, 2021 14 hours ago, spag.jpg said: a) Being able to consume cut grass/tufts as a food Something like this, under the "master_postinit" function inside your character's prefab, should allow you to eat some items... if inst.components.eater ~= nil then table.insert(inst.components.eater.preferseating, FOODTYPE.ROUGHAGE) -- FOODTYPE.ROUGHAGE includes items such as Twigs, Cut Grass and Cut Reeds. table.insert(inst.components.eater.caneat, FOODTYPE.ROUGHAGE) inst:AddTag(FOODTYPE.ROUGHAGE.."_eater") -- Not needed. Added in case you need to check if the character eats it. end 14 hours ago, spag.jpg said: b) Having a higher temperature Uh... What do you mean? Have them take longer to freeze? Link to comment Share on other sites More sharing options...
spag.jpg Posted December 23, 2021 Author Share Posted December 23, 2021 3 hours ago, HarryPPP said: Something like this, under the "master_postinit" function inside your character's prefab, should allow you to eat some items... if inst.components.eater ~= nil then table.insert(inst.components.eater.preferseating, FOODTYPE.ROUGHAGE) -- FOODTYPE.ROUGHAGE includes items such as Twigs, Cut Grass and Cut Reeds. table.insert(inst.components.eater.caneat, FOODTYPE.ROUGHAGE) inst:AddTag(FOODTYPE.ROUGHAGE.."_eater") -- Not needed. Added in case you need to check if the character eats it. end Uh... What do you mean? Have them take longer to freeze? Yes! sorry i should've specified. Thanks so much for help with the first one! Link to comment Share on other sites More sharing options...
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