BlueSteelBlades Posted December 13, 2021 Share Posted December 13, 2021 I feel the direction they are going with Wolfgang atm is one that is seeming positive with some tweaks. With the character becoming more well-rounded, interesting in concept and less of a effortless food chugging damage god. Under this I will cover various topics I see being highly contentious in the community surrounding the topic and give my own thoughts on the matter + some additional ideas I have sitting around before the announcement. Firstly, I see a lot of people annoyed about the supposed nerf to speed. This may be disheartening for some but realistically the ability to carry heavy objects/wear heavy things offsets this downside; Of which in turn makes him a more tank-like hard hitting fighter, what Wolfgangs personality more embodies in current state then a nimble war machine. However, I believe his speed boost could be put somewhere else, namely his wimpy form (another person’s idea). This would not any make sense with a smaller body being more mobile then a huge and bulky one but also as means of better map traversal and/or longer but easier fighting engagements. Secondly, there’s the concern about downtime surrounding his might build up and/or novelty weak damaging dumbbells. This could easily be fixed by a simple numbers tweak to all character related equipment and most likely will before launch…making it the least pressing of the issues surround the rework. Thirdly, there is the nerfing of the hp pool and the streamlining of his dps between the now outlined forms tied to “mightiness”. I feel the change to hp to an objective nerf but none the less fair considering 200 hp is nothing to scoff at and with the flat damage values being in play with forms making him stronger than before à nerfs being balanced with new potentially stronger upsides not to dissimilar to the speed situation currently. On the topic of the flat damage values and mightiness I think it is a welcome change, with the fridge raiding in a “CO-OP” game being less present and the dps rates being a buff overall. Lastly, lets discuss the downsides or the lack there of. Right now, Wolfgang only suffers a faster hunger drain depending on form state and a fear of the dark that translates to slightly greater sanity loss during night-time. In the current state of the beta branch, they have been slightly tweaked to coincide with mighty meter, with strength weakening during greater starvation and the fear being stronger when alone. I like the former as it encourages the survival goal of the dst but the latter is still uninteresting and relatively meaningless to the average player. My idea would be to add a third downside that relates to his fear of the darkness but builds upon. My thought would be to have his shadow monsters scale his mightiness and be greater in number during night hours with the addition of potentially new ones that can screw with during the night especially when alone. This would add a lot more flavour to his character, stop the outcry for “real downsides” and ultimately make the character more interesting; With this downside hopefully moulding his play to be more strategic and less I see I fight I win like he currently plays. I know this idea is a bit out there and likely take longer to implement but I thought I might as well voice an additional change when thinking about his current beta build. Anyways thanks for reading my essay formatted piece about Wolfgangs current state, his beta build and what my thoughts were on the matter. Hopefully this post helps in giving new potential ideas on the topic. Link to comment https://forums.kleientertainment.com/forums/topic/136091-my-thoughts-on-the-wolfgang-rework/ Share on other sites More sharing options...
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