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Wolfgang rework is perfect! Thanks Klei!


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Just wanted to voice my positive opinion of the rework, in response to the perceived "massive" amount of negative feedback.

Old Wolfgang has always felt tedious to play with his huge hunger drain. I personally love not needing to craft 6 crock pots and spamming meatballs to achieve constant mightyness also the speed boost is just not worth it outside of the niche speedruns (which a character's perks should not be balanced around to start with)

Now however it has never been easier maintaining that constant 2x damage from day 1 using both the gym and dumbells. Yeah the rock one is bad but its a tutorial dumbell you start with to teach new players the mightyness mechanic so thats fine, the gold one is decent and the gembell is just amazing (pretty cheap too and lasts an awful long time, can't believe people are complaining about how tedious getting an maintaining mightyness is when it's just so easy with the gembell now)

The static 2x damage that lasts for longer (nearly a full day with hunger above 150) is super sweet for farming spiders an general combat before i always felt like i was wasting food going mighty to fight basic mobs. (Yes food is easy to get but im more of a "eat cooked monster meat, use siesta for non-boss healing an using healing salves for boss healing sorta fella", over spam a million crock pots an pierogis, i have a much more lazy an convenient playstyle)

Gym station is fun enough for what it is, it doesn't need to be overly complex and thankfully its not. 

The piggyback and marble suit speed removal is great, while yes you could argue the speed boost before cancelled these out anyway but its not the same now with how easy it is to have constant mightyness.

The statue carry speed buff is ok, still doesn't really compete with walter or a beefalo but lends more to the idea of wolfgangs strongman identity kinda like walter's scout identity reinforced by his tent roll craft and sanity gain from trees. Same goes with the rowing speed buff so all good here.

This rework simply made wolfgang less tedious and more fun to play for me! Which at the end of the day is what reworks/refreshes are all about.

Please Klei don't give into the loud minority asking for the speed boost back, it never made sense for a big hulking brute of a character to be faster. New Wolfgangs static 2x damage is a huge buff as is.

Cheers Klei!.. (ps give merms the same max loyality hunger limit and low loyality hunger animations as pigmen when you recruit them, that small fix would make this wurt main happy!)

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