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[DLC]Oxygen Mask Checkpoint


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Hello fellow drug addicts (and overlords),

can Devs fix/improve oxygen mask checkpoints to have dupes actually drop/replace masks when *landing* on checkpoints themselves rather than passing through?

since masks can hold only a very small amount of oxygen (30kg) it happens more often than not that they run out of oxygen during working shift and go toward the closest oxygenated location, take their breath and then move back in the oxy-less zone. Since most of the times the closest oxygenated zone is right the same as the oxy mask checkpoint, it would be absolutely 300IQ smart for them to replace tanks (or maks).

This or just increase the tanks' capacity to 60kg. I'd rather have the former to change since it makes oxy masks still relevant even after you put your hands on atmo suits, but changing checkpoint behavior might be...inconvenient?

 

Thanks.

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