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Hi So I'm trying to customize my volcano generation, and right now I have something like this. My ideas is that I'd to fracture the volcano so that pools of lava would complicate the map and make certain areas inaccessible without a lazy explorer:

room_choices = {{
		VolcanoLava = math.random(4, 5),
	}, {
		VolcanoNoise = math.random(1, 2), 
		VolcanoLava = math.random(1, 2), 
	}, {
		BG_painted_base = 2, 
		VolcanoLava = 1, 
	}, {
		VolcanoNoise = math.random(2, 3), 
		VolcanoLava = math.random(2, 3), 		 
	}, {
		Volcano_Battleground = 2, 
		VolcanoLava = 1, 
	}, {
		Volcano_RockySpiders = 1, 
		VolcanoLava = 1, 
	}, {
		VolcanoStart = 1, 
		VolcanoLava = 1, 
	}, {
		VolcanoNoise = math.random(1, 2), 
		VolcanoLava = math.random(1, 2), 
	}, {
		VolcanoAltar = 1, 
		VolcanoLava = 1, 
	}, {
		Volcano_Battleground = 1, 
		VolcanoLava = 1, 

	}, {
		VolcanoNoise = math.random(2, 3), 
		VolcanoLava = math.random(2, 3), 
	}, {
		VolcanoObsidianBench = 1, 
		VolcanoLava = math.random(2, 3),
	}}

The problem is that I end up with a generation like this: a very ugly shaped volcano that is not at all round. I think that the way I fragmented the level, the generation was forced to elongate the map.Are there any tricks I can do to round out the shape of the volcano, if I want to maintain this fractured feel?

20211029171702-1.jpg

Edited by Bad Willow
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https://forums.kleientertainment.com/forums/topic/134915-volcano-worldgen/
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