skittles sour Posted October 30, 2021 Share Posted October 30, 2021 (edited) Hi So I'm trying to customize my volcano generation, and right now I have something like this. My ideas is that I'd to fracture the volcano so that pools of lava would complicate the map and make certain areas inaccessible without a lazy explorer: room_choices = {{ VolcanoLava = math.random(4, 5), }, { VolcanoNoise = math.random(1, 2), VolcanoLava = math.random(1, 2), }, { BG_painted_base = 2, VolcanoLava = 1, }, { VolcanoNoise = math.random(2, 3), VolcanoLava = math.random(2, 3), }, { Volcano_Battleground = 2, VolcanoLava = 1, }, { Volcano_RockySpiders = 1, VolcanoLava = 1, }, { VolcanoStart = 1, VolcanoLava = 1, }, { VolcanoNoise = math.random(1, 2), VolcanoLava = math.random(1, 2), }, { VolcanoAltar = 1, VolcanoLava = 1, }, { Volcano_Battleground = 1, VolcanoLava = 1, }, { VolcanoNoise = math.random(2, 3), VolcanoLava = math.random(2, 3), }, { VolcanoObsidianBench = 1, VolcanoLava = math.random(2, 3), }} The problem is that I end up with a generation like this: a very ugly shaped volcano that is not at all round. I think that the way I fragmented the level, the generation was forced to elongate the map.Are there any tricks I can do to round out the shape of the volcano, if I want to maintain this fractured feel? Edited October 30, 2021 by Bad Willow Link to comment https://forums.kleientertainment.com/forums/topic/134915-volcano-worldgen/ Share on other sites More sharing options...
skittles sour Posted October 30, 2021 Author Share Posted October 30, 2021 (edited) And if someone would kindly tell me - how does having 4 tables inside the room_choices work? In the other task files, the room_choices is just a list of what rooms and how many. Edited October 30, 2021 by Bad Willow Link to comment https://forums.kleientertainment.com/forums/topic/134915-volcano-worldgen/#findComment-1509090 Share on other sites More sharing options...
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