skittles sour Posted October 28, 2021 Share Posted October 28, 2021 (edited) So I'm trying to a do a mod that'll spawn the Herald Ruins entrance on a minuscule island in the middle of a lake filled with tentacles. And I tried spawning world with this: AddTaskPreInit("wild_ancient_ruins", function(self) -- self.background_room = "rainforest_lillypond" self.room_choices = { rainforest_lillypond = math.random(3, 4) } end) The gen would take a long time, and when it is indeed finished the snaptooth setpiece would be on rainforest turf in the biome adjacent to the lilyponds. And when I look through the logs I see this repeated again and again: [00:05:15]: scripts/map/storygen.lua(269,1) Warning! Couldn't find a spot in wild_ancient_ruins for PigRuinsEntrance5 I was looking through the files for the static layouts, but I do not see anything specifying that the entrance setpiece needs to be on land. So how would I override this requirement and force the setpiece to spawn in the middle of the water? Edited October 28, 2021 by Bad Willow Link to comment https://forums.kleientertainment.com/forums/topic/134837-set-piece-requirements/ Share on other sites More sharing options...
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