Sneaky Axolxtl Posted October 27, 2021 Share Posted October 27, 2021 I'm making a character mod and I want to make her a special form when it's a full moon. My character takes care of these ghosts called The Lost. The Lost are beings who died twice. They live in constant agony and rely on my character to take care of them. I'm thinking of putting them into my mod but maybe not, I don't want people to play a character who's always getting bugged by these little ghost things all the time. During a full moon, The Lost gains full power. I want the lost to haunt my character when it's a full moon turning her into a monster. I want the monster to have: ATK: 55 SPEED: 3 Ability to break rocks It's a mechanic based off of Woodie.. Thing is...…. I have no Idea how to do this. I have the idea in my head and how it will work, but idk how to do it. I'm not experienced with code AT ALL. I don't know anything about it. I want to make it even if it means copying some of Woodie's code. It just seems like a cool idea. If anyone can help me or give me some tips THANK YOU SO MUCH! Link to comment https://forums.kleientertainment.com/forums/topic/134797-help-how-to-make-a-were-form-of-my-character/ Share on other sites More sharing options...
AkaiNight Posted November 13, 2021 Share Posted November 13, 2021 If im correct you just want a little boost for your character at fullmoon. Here what i use for my char. this one is for character appereance change you can pass this if you don't want to change your characters look. local ischaractername_normal = true local ischaractername_fullmoon = false local function character_normal(inst) inst.AnimState:SetBuild("charactername") local ischaractername_normal = true local ischaractername_fullmoon = false end local function character_fullmoon(inst) inst.AnimState:SetBuild("charactername_fullmoon") -- the file you want to use for look change. local ischaractername_normal = false local ischaractername_fullmoon = true end local function FullmoonBoost(inst) if TheWorld.state.isnight then if TheWorld.state.moonphase == "full" then inst.components.locomotor.walkspeed = 3 inst.components.locomotor.runspeed = 3 -- you can change numbers as you like character_fulmoon(inst) end end end local function TurnToNormal(inst) if TheWorld.state.isnight or TheWorld.state.isday or TheWorld.state.isdusk then --- im not sure about dusk if not TheWorld.state.moonphase == "full" then inst.components.locomotor.walkspeed = 3 inst.components.locomotor.runspeed = 3 -- normal vaules character_normal(inst) end end end im not sure about "if not" part would work or not if it does not. use it like the night/day one. lemme know if there is any problem 1 Link to comment https://forums.kleientertainment.com/forums/topic/134797-help-how-to-make-a-were-form-of-my-character/#findComment-1512842 Share on other sites More sharing options...
Dragonbot03 Posted November 17, 2021 Share Posted November 17, 2021 On 11/13/2021 at 11:20 AM, AkaiNight said: If im correct you just want a little boost for your character at fullmoon. Here what i use for my char. this one is for character appereance change you can pass this if you don't want to change your characters look. local ischaractername_normal = true local ischaractername_fullmoon = false local function character_normal(inst) inst.AnimState:SetBuild("charactername") local ischaractername_normal = true local ischaractername_fullmoon = false end local function character_fullmoon(inst) inst.AnimState:SetBuild("charactername_fullmoon") -- the file you want to use for look change. local ischaractername_normal = false local ischaractername_fullmoon = true end local function FullmoonBoost(inst) if TheWorld.state.isnight then if TheWorld.state.moonphase == "full" then inst.components.locomotor.walkspeed = 3 inst.components.locomotor.runspeed = 3 -- you can change numbers as you like character_fulmoon(inst) end end end local function TurnToNormal(inst) if TheWorld.state.isnight or TheWorld.state.isday or TheWorld.state.isdusk then --- im not sure about dusk if not TheWorld.state.moonphase == "full" then inst.components.locomotor.walkspeed = 3 inst.components.locomotor.runspeed = 3 -- normal vaules character_normal(inst) end end end im not sure about "if not" part would work or not if it does not. use it like the night/day one. lemme know if there is any problem Sooo... since I'm trying to do a similar thing, where would I put this code in? I have no knowledge of lua either... Link to comment https://forums.kleientertainment.com/forums/topic/134797-help-how-to-make-a-were-form-of-my-character/#findComment-1513759 Share on other sites More sharing options...
AkaiNight Posted November 17, 2021 Share Posted November 17, 2021 somewhere in your character.lua be sure that its not under master_postinit or something like it. and put this inst:WatchWorldState("isday", FullmoonBoost) inst:WatchWorldState("isnight", FullmoonBoost) inst:WatchWorldState("moonphase", FullmoonBoost) under master_postinit. If you couldn't figure it send me your mod file Link to comment https://forums.kleientertainment.com/forums/topic/134797-help-how-to-make-a-were-form-of-my-character/#findComment-1513811 Share on other sites More sharing options...
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