Provoked Posted September 22, 2021 Share Posted September 22, 2021 (edited) When the game is generating a world without caves, the main client is the one that will generate the world (Forest), which gives you a fully detailed log about the world generation itself and the WorldSim API thread. But, when we have a world generation with Caves enabled, the client opens two other executables (dontstarve_dedicated_server_nullrenderer(_x64)) which then splits the generation of both Forest and the Caves, giving details only about the Network Signal between then, which is information poor. So, my question for you guys is: is there a (legal) way to inspect log details during the world generation of these two clients? If so, how? @Edit: Lol, the server cluster has logs... Edited September 27, 2021 by Provoked Link to comment https://forums.kleientertainment.com/forums/topic/133865-solved-better-logging-during-worldgen/ Share on other sites More sharing options...
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