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Thought about what could be fun to see in the game


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 Please, read what should be in this game ONLY by my opinion, what can directly affect on monetization and popularity of the game.

And beware, a lot of text.
 

 More random events, like wandering traders on roads (wanna see owl-style creature on a stagecoach of mice with alot of chests), fog and clouds, more creepy monster invasions like frog rain but with more spooky stuff, etc.  

 Do to "smart" monsters ability to evolve or smthing, so they can work on us. For example we can make that pigs work on farms to raise food for all of us, i kinda bored to do it by myself. And lost of this kind of creature will be really horrible, not only for our sanity. Feed em and force to chop trees is good, but not enough. Maybe even pig guardians?

 Make more unpredictable behavior for smart creatures, so they can regroup or walk not directly to player. Or even grab items from floor, like branches or weapons to fight back.

 Pets kinda useless, i think would be great to raise em in bigger creatures to protect or gather sm items. Maybe let them have a chest on their back?

 Would be nice to see rare and unique items in game, like Forge healing stuff, or even book to summon golems. And ofc they should be tough to get.

 Ability to transfer stuff through worlds, let us invade other worlds after sm sort of campaign to have pvp, like transfer through world ENABLED. And after that we need more valuable karma system, like krampus is not enough. Maybe if you have bad karma, ppl will invade your world more likely? So bad people will got what they deserve.

 Introduce to the game new "special" currency, what can be obtained weekly from slaying "giants" and used to get that rare and unique items from forge.
Maybe just use for trading between ppl that spools after destroyed belongings? Kinda interesting to see like you need to collect sm resources for new farm with pig workers and you use spools to buy it from other player, or maybe even trade your skins for it?

 New dungeons with mechanics to not just fight&starve, but and think (maybe like puzzles or minigames). 

 An endlessly generating underground world, going deeper and deeper, where you have to defeat a special boss or giant to pass below, where people have to assemble into teams to pass it. Where random rooms can be generated with rewards in the form of spools and skins, or unique weapons, items, etc. Or if you are not lucky a dead end can be generated? To access this types of dungeons let's say we should pay to sm kind of npc spools to get key, or that special "currency" from slayed giants or completed dungeons.

 If include last lore with moon, to go higher to moon should i say, maybe on a giant tree we should go higher through leaves and branches, so we can find more creepy stuff on it? What kind of dungeon is this now, huh?

 And this is a actually repeatable and enjoyable mechanics with reward system to players. So we need to prepare our stuff to go in this dungeons. And fight for our live and survive through it to get fancy skins and new unique items. And ofc more ppl in team can let you get more rewards.

 Like for me this will be a really fun gameplay. Cos for now we do not have a primary objective to go further and some ppl can just drop this game on early stage, so make some training types of this dungeons at early game to let ppl feel it and light a fire in their eyes. And after more "deeper" survival we can access this dungeons.

 Chester and Hutch is very situational, would be better to have them like courier or mb even trading creature.

 Make spools buyable for real money, and all skins and packs can be obtainable for that spools.

 After log-in add possibility to get coupon on spools. Like -20% on buyout.

Add sm sort of lootbox with unique items in game, what can be obtainable once per day, and can be bought for that "special" currency from slayed "giants" or completed dungeons, let ppl buy this chest with spools more than 1 time per day. For it should be nice to have that crow vendor from last spring event.

 So in this case that ppl who didn't have too much time to grind resources and bosses can buy it for real money.

 Would be better to have not just menu with ui, but like after you enter the game you already in a world , sm sort of limbo and you are ghost or soul have to walk to portals, etc.

 And instead monthly twitch drops would be better to see sm unique skins for only real money. Let's be honest, almost all of that viewers from twitch, watch dst only for free skins.

 And what most important - rework combat system of characters and make boats like in shipwrecked but bigger, even after this new "update" of em, they still not playable. Or at least can you add to fishing rod ability to catch floating items from water? sm sort of rolling or jump out will be nice to see, and what if before you get hit will appear lil space of time to block or parry attack? Stamina for run and etc.

 And after all of that, would be cool to see "changeable" landscape, like sm parts of world float, maybe even corrupted by dark thingies, or even destroyed, so we can't just run wherever we want.

 Some of this can be really fun and repeatable. Hope you guys have a lot of plans on this game.

 And don't forget this is only my thoughts and not calling for mandatory changes.

 Aaand whoever read this, have a nice day.

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