Juanasdf Posted August 7, 2021 Share Posted August 7, 2021 (edited) SOLVED I'm making a few changes to Warly's recipes to make them congruent. So far, I've managed to change his attack, absorption and moisture immunity buffs. But the temperature duration seems to work differently, and I have no idea how to change it. "Show me" says both Gazpacho and Dragon Chili Salad still give +40 for 5 minutes instead of the 4 days I want it to last. local TUNING = GLOBAL.TUNING AddPrefabPostInit("frogfishbowl", function(inst) inst.components.edible.healthvalue = 20 inst.components.edible.hungervalue = 37.5 inst.components.edible.sanityvalue = 10 inst.components.perishable.perishtime = 7200 end) AddPrefabPostInit("glowberrymousse", function(inst) inst.components.perishable.perishtime = 7200 end) AddPrefabPostInit("voltgoatjelly", function(inst) inst.components.perishable.perishtime = 7200 end) AddPrefabPostInit("dragonchilisalad", function(inst) inst.components.edible.healthvalue = 3 temperatureduration = 1920 end) AddPrefabPostInit("gazpacho", function(inst) temperatureduration = 1920 end) TUNING.BUFF_ATTACK_DURATION = 300 TUNING.BUFF_PLAYERABSORPTION_DURATION = 300 TUNING.BUFF_MOISTUREIMMUNITY_DURATION = 960 TUNING.BUFF_FOOD_TEMP_DURATION = 1920 Edited August 8, 2021 by Juanasdf Link to comment Share on other sites More sharing options...
Juanasdf Posted August 8, 2021 Author Share Posted August 8, 2021 12 hours ago, Juanasdf said: AddPrefabPostInit("dragonchilisalad", function(inst) inst.components.edible.healthvalue = 3 temperatureduration = 1920 end) AddPrefabPostInit("gazpacho", function(inst) temperatureduration = 1920 end) Changing it to "inst.components.edible.temperatureduration = TUNING.BUFF_FOOD_TEMP_DURATION" works for a test world i have but crashes on my main world with this crash log [00:08:27]: [string "../mods/AAA - Warly QOL/modmain.lua"]:21: attempt to index field 'edible' (a nil value) LUA ERROR stack traceback: ../mods/AAA - Warly QOL/modmain.lua(21,1) =(tail call) ? =[C] in function 'xpcall' scripts/mods.lua(168,1) in function 'mod' scripts/mainfunctions.lua(309,1) Changing "temperatureduration" to inst.components.temperatureduration = TUNING.BUFF_FOOD_TEMP_DURATION gives me this error on both worlds. [00:13:12]: [string "scripts/mainfunctions.lua"]:581: attempt to index local 'v' (a number value) LUA ERROR stack traceback: scripts/mainfunctions.lua:581 in () ? (Lua) <561-587> =[C]:-1 in (method) SetPosition (C) <-1--1> scripts/mainfunctions.lua:372 in (global) SpawnSaveRecord (Lua) <363-405> scripts/components/inventory.lua:193 in (method) OnLoad (Lua) <188-220> scripts/entityscript.lua:1602 in () ? (Lua) <1593-1610> =(tail call):-1 in () (tail) <-1--1> scripts/mainfunctions.lua:1651 in () ? (Lua) <1647-1659> =[C]:-1 in (method) SendResumeRequestToServer (C) <-1--1> scripts/prefabs/world_network.lua:30 in (field) fn (Lua) <19-34> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:185 in () ? (Lua) <164-243> Link to comment Share on other sites More sharing options...
Monti18 Posted August 11, 2021 Share Posted August 11, 2021 AddPrefabPostInit("dragonchilisalad", function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst.components.edible.healthvalue = 3 inst.components.edible.temperatureduration = 1920 end) AddPrefabPostInit("gazpacho", function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst.components.edible.temperatureduration = 1920 end) If you have a server, the client doesn't have the edible component, that's why you must check for the server before changing things in the edible component. 2 Link to comment Share on other sites More sharing options...
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