D.H F Posted July 23, 2021 Share Posted July 23, 2021 Hello there. I have been recently working on a mod that will add an entirely new character to the game as well as its unique deck and story. However, I am having trouble when trying to display the character himself in the game. In beginning I was hoping to make a fully animated character, but after had a look at how character are actually generated in this game I gave up the thought. I asked my sister (who is an artist) to draw a layered picture (the one in the attachment is a png, since the full .psd is too big to fit in, if you want the full one please says), but now I am stuck on how to actually apply it as a game character. I wasn't expecting it to move in any way, as long as the game can load it and display it as the character (instead of Shel) I am fine with it. The .zip file is the mod itself, not entirely playable yet, but have a fully functioning negotiation deck (and some grafts) already. Feel free to try it out! Many thanks! Assassin's_Obligation.zip (Without cloak and mask version. Looks too cool so I really can't miss it.) PS1: Although not exactly the point of this topic, but feel free to give me any feedback on the negotiation cards and negotiation grafts design. Link to comment Share on other sites More sharing options...
D.H F Posted July 24, 2021 Author Share Posted July 24, 2021 Update one: tried to put "mod_anim" folder into data_low.zip. Although game does regnoise the assest added, but after trying head = {"mod_anim/head_male_victor_notmoving.zip/head_male_victor_notmoving.png"}, head = "mod_anim/head_male_victor_notmoving.zip/head_male_victor_notmoving.png", head = "head_male_victor_notmoving.png" all of these three, the game still couldn't load the picture. All I get is a headless assassin, without any error message. Link to comment Share on other sites More sharing options...
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