SaltyFaulty Posted July 20, 2021 Share Posted July 20, 2021 Recently I wanted to decompile an anim using Ktools and the edit the resulting image and .scml but once I was finished with editing I had no Idea where to go to recompile it back into bin and tex format, can anyone help? Link to comment https://forums.kleientertainment.com/forums/topic/132021-recompiling-scml-back-to-bin-and-tex/ Share on other sites More sharing options...
SaltyFaulty Posted July 20, 2021 Author Share Posted July 20, 2021 6 minutes ago, HarryPPP said: Put all the Spriter files inside this new folderĀ (the images, and the .scml file). should the images be in it's own folder like how it is when decompiled? Link to comment https://forums.kleientertainment.com/forums/topic/132021-recompiling-scml-back-to-bin-and-tex/#findComment-1480440 Share on other sites More sharing options...
HarryPPP Posted July 20, 2021 Share Posted July 20, 2021 1 hour ago, SaltyFaulty said: should the images be in it's own folder like how it is when decompiled? Yes. Link to comment https://forums.kleientertainment.com/forums/topic/132021-recompiling-scml-back-to-bin-and-tex/#findComment-1480455 Share on other sites More sharing options...
SaltyFaulty Posted July 20, 2021 Author Share Posted July 20, 2021 will the newly compiled zip work and be able to replace the other zip under anim? Link to comment https://forums.kleientertainment.com/forums/topic/132021-recompiling-scml-back-to-bin-and-tex/#findComment-1480467 Share on other sites More sharing options...
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