McGuy Posted July 5, 2021 Share Posted July 5, 2021 Hello, I'm a bit new to modding and decided to create a character as a first project. One perk I wanted my character to have was to generate an item when they were asleep, but I can't figure out how to do it. What I've tried is this: local function OnWakeUpDelta(inst, data) print("hello") if inst:HasTag("zoe") and player.components.inventory then self.inst.components.inventory:GiveItem(spawnprefab("dreamstuff")) end end inst:ListenForEvent("onwakeup", OnWakeUpDelta) The problem seems to be that the code does not react to waking up, and that's about everything I've been able to gather. Thanks in advance! Link to comment Share on other sites More sharing options...
Thomas Die Posted July 5, 2021 Share Posted July 5, 2021 (edited) "OnWakeup" I think is called by sleeper component, which I don't think players use. Players use grogginess and sleepingbaguser from what i remember but only 1 uses event so something like maybe. local function OnWakeUpDelta(inst) print("hello") if inst:HasTag("zoe") and inst.components.inventory then --inst not player i think inst.components.inventory:GiveItem(spawnprefab("dreamstuff")) --self.inst should already be formed into inst so easier to manage end end inst:ListenForEvent("cometo", OnWakeUpDelta) --event listener inst._OnWakeUp = inst.components.sleepingbaguser.DoWakeUp --saving oringinal code inst.components.sleepingbaguser.DoWakeUp = function (self , nostatechange) --replacing the code OnWakeUpDelta(inst) --inputting your code inst._OnWakeUp (self , nostatechange) --inputing the old code end Edited July 5, 2021 by Thomas Die 1 Link to comment Share on other sites More sharing options...
McGuy Posted July 5, 2021 Author Share Posted July 5, 2021 It worked! But now it crashes with the error message "variable 'spawnprefab' is not declared" when I'm about to wake up. Wait, I'm dumb. It's SpawnPrefab, not spawnprefab. It works now, thanks for everything! 1 Link to comment Share on other sites More sharing options...
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