AkaiNight Posted July 2, 2021 Share Posted July 2, 2021 (edited) I am trying to make a mod with a custom follower i looked chester, glommer and critters files (brain, SG, chester_eyebone etc) the follower works fine also i can spawn the item that he should follow but it does not follow it also it need to spawn it (like chester) but it does not spawn it. idk what is wrong, there is no error or crush it just does not work. Edit: btw it doesn't need to follow an item it could be better if i can make it follow/spawn with something eatable like when i eat that thing the follower will spawn and start following me. Or if i can make it with a tag its also ok but i don't know if its possible or how to do. liira.lua local assets = { Asset("ANIM", "anim/liira.zip"), --Asset("SOUND", "sound/liira.fsb"), } local prefabs = { "fairybait", "globalmapiconunderfog", } local brain = require("brains/liirabrain") local function OnStartFollowing(inst) if inst.components.follower.leader:HasTag("fairyabait") then inst:AddTag("companion") end end local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddDynamicShadow() inst.entity:AddNetwork() inst.entity:AddLightWatcher() inst.DynamicShadow:SetSize(2, .75) --same as glommer change if its needed inst.Transform:SetFourFaced() --inst.Transform:SetScale(0.7, 0.7, 1) MakeGhostPhysics(inst, 1, 5) -- i don't know what the heck is this but same with glommer inst.AnimState:SetBank("liira") inst.AnimState:SetBuild("liira") inst.AnimState:PlayAnimation("idle_loop") inst:AddTag("liira") inst:AddTag("flying") inst:AddTag("ignorewalkableplatformdrowning") inst:AddTag("cattoyairborne") --probably this is for cats to play with it inst:AddTag("notraptrigger") inst:AddTag("noauradamage") inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("inspectable") inst:AddComponent("follower") inst:ListenForEvent("startfollowing", OnStartFollowing) inst:AddComponent("knownlocations") inst:AddComponent("locomotor") inst.components.locomotor.walkspeed = 7 inst.components.locomotor.pathcaps = {allowocean = true} inst:SetStateGraph("SGliira") inst:SetBrain(brain) return inst end return Prefab("liira", fn, assets, prefabs) fairybait.lu(item like chester eyebone) local assets = { Asset("ANIM","anim/fairybait.zip"), Asset("ATLAS", "images/inventoryimages/fairybait.xml"), Asset("IMAGE", "images/inventoryimages/fairybait.tex"), } local SPAWN_DIST = 30 local function GetSpawnPoint(pt) local theta = math.random() * 2 * PI local radius = SPAWN_DIST local offset = FindWalkableOffset(pt, theta, radius, 12, true) return offset ~= nil and (pt + offset) or nil end local function SpawnLiira(inst) --print("chester_eyebone - SpawnChester") local pt = inst:GetPosition() --print(" near", pt) local spawn_pt = GetSpawnPoint(pt) if spawn_pt ~= nil then --print(" at", spawn_pt) local liira = SpawnPrefab("liira") if liira ~= nil then liira.Physics:Teleport(spawn_pt:Get()) liira:FacePoint(pt:Get()) return liira end --else -- this is not fatal, they can try again in a new location by picking up the bone again --print("chester_eyebone - SpawnChester: Couldn't find a suitable spawn point for chester") end end local function RebindLiira(inst, liira) liira = liira or TheSim:FindFirstEntityWithTag("liira") if liira ~= nil then if liira.components.follower.leader ~= inst then liira.components.follower:SetLeader(inst) end return true end end local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst:AddTag("fairybait") inst:AddTag("irreplaceable") inst:AddTag("nonpotatable") inst.AnimState:SetBank("fairybait") inst.AnimState:SetBuild("fairybait") inst.AnimState:PlayAnimation("idle") inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("inventoryitem") inst:AddComponent("inspectable") inst.components.inventoryitem.atlasname = "images/inventoryimages/fairybait.xml" inst.components.inventoryitem.keepondeath = true inst:AddComponent("leader") return inst end return Prefab("fairybait", fn, assets) Edited July 2, 2021 by AkaiNight Link to comment Share on other sites More sharing options...
Thomas Die Posted July 3, 2021 Share Posted July 3, 2021 Can you explain exactly what you want in your pet because you're kinda Frankensteining code together? so just kinda confused Link to comment Share on other sites More sharing options...
AkaiNight Posted July 3, 2021 Author Share Posted July 3, 2021 9 minutes ago, Thomas Die said: Can you explain exactly what you want in your pet because you're kinda Frankensteining code together? so just kinda confused I am trying to make an follower for the first time and im not sure how to do it so i checked chester and critter like creatures and i also followed this tutorial . I am trying to make a follower that can't attack and can't be targeted like critters. Fow now i just want it to spawn/follow when when certain conditions are met like when i eat a food or when i killed a mob or something like critters but those are too much for me for now so im trying to make it follow a certain item. For furute plans i am planning to make it has upgradeable custom crafting tech (depends on its level and it will level up when it eat enough amount of certain food) also im planning to add it a contained like chester but only storage items with custom tag(9 or 12 inv slot) but for now im jst trying to make it follow. Link to comment Share on other sites More sharing options...
Thomas Die Posted July 3, 2021 Share Posted July 3, 2021 (edited) 1 hour ago, AkaiNight said: I am trying to make a follower that can't attack and can't be targeted like critters local AREA_EXCLUDE_TAGS = { "INLIMBO", "notarget", "noattack", "flight", "invisible", "playerghost" } --scripts/components/combat --line 78 --I think any one of these taggs will maybe remove chances of getting attacked --being 1 -3 can't attack is probably as simple as not having and combat functions added 1 hour ago, AkaiNight said: spawn/follow when when certain conditions are met like when i eat a food or when i killed a mob or something like critters --SpawnPrefab("prefab name") --spawns prefab in --This uses pt so use GET() to use locations local function GetSpawnPoint() local theta = math.random() * 2 * PI local radius = 30 local offset = FindWalkableOffset(inst:GetPosition(), theta, radius, 12, true) return offset ~= nil and (pt + offset) or nil end --used in chester code ---uses pt instead of --as simply as using location to spawn local variable = SpawnPrefab("prefab name") --> saving your prefab and spawning it in local spawn = GetSpawnPoint() --> using the code to find a reasonable place variable.Physics:Teleport(spawn:Get()) --> brining it to that place variable.components.follower:SetLeader(inst) -->telling the prefab to be your follower --[[ Events are used commonly to show that an event has taken place and carry some data of the event that happened ---object:PushEvent("event name", { data1 = data_given1 , data2 = data_given2 })---- object is the item which will have the event happen too the data needs a name and data to work so data1 (the name) = data_given1 (the data) it's put in a list format so have each data have a comma inbetween them -----inst:ListenForEvent("event_name", function(inst,data)---- end) or local function functionname (inst,data) end -----inst:ListenForEvent("event_name", functionname) these will listen when "event_name" has occured and launche the function inputted have an exisitng local function or a given one parameter data stores all the data given and to acess is too use data.data_name --]] --inst:PushEvent("oneat", { food = food, feeder = feeder }) --the event pushed with data.food being the food eaten and data.feeder being who gave you the food inst:ListenForEvent("oneaten", function(inst,data) if data.food.prefab == "your food choice" then --> data.food to find the data.food and data.food.prefab to get the name of it --put code here end end) --attacker:PushEvent("killed", { victim = self.inst }) --the event pushed has the victim bieng the one you killed inst:ListenForEvent("killed", function(inst,data) if data.victim then --put code here end end) if it doesn't make sense or you want some help just ask Edited July 3, 2021 by Thomas Die stuff 1 Link to comment Share on other sites More sharing options...
AkaiNight Posted July 3, 2021 Author Share Posted July 3, 2021 (edited) Quote [00:00:13]: [string "../mods/Kitsura/scripts/prefabs/fairybait.l..."]:15: variable 'inst' is not declared LUA ERROR stack traceback: =[C] in function 'error' scripts/strict.lua(23,1) ../mods/Kitsura/scripts/prefabs/fairybait.lua(15,1) in function 'GetSpawnPoint' ../mods/Kitsura/scripts/prefabs/fairybait.lua(23,1) in function 'fn' scripts/mainfunctions.lua(160,1) =(tail call) ? =[C] in function 'xpcall' scripts/mods.lua(168,1) scripts/mods.lua(644,1) in function 'RegisterPrefabs' scripts/gamelogic.lua(237,1) in function 'LoadAssets' scripts/gamelogic.lua(1117,1) in function 'DoResetAction' ... =[C] in function 'GetPersistentString' scripts/saveindex.lua(285,1) in function 'Load' scripts/gamelogic.lua(1189,1) in function 'callback' scripts/playerprofile.lua(1228,1) in function 'Set' scripts/playerprofile.lua(1079,1) =[C] in function 'GetPersistentString' scripts/playerprofile.lua(1077,1) in function 'Load' scripts/gamelogic.lua(1188,1) in main chunk =[C] in function 'require' scripts/mainfunctions.lua(1114,1) well i have no idea... local function GetSpawnPoint() local theta = math.random() * 2 * PI local radius = 30 local offset = FindWalkableOffset(inst:GetPosition(), theta, radius, 12, true) --line 15 return offset ~= nil and (pt + offset) or nil end local variable = SpawnPrefab("liira") --> saving your prefab and spawning it in local spawn = GetSpawnPoint() --> using the code to find a reasonable place -- line 23 variable.Physics:Teleport(spawn:Get()) --> brining it to that place Edited July 3, 2021 by AkaiNight Link to comment Share on other sites More sharing options...
Thomas Die Posted July 3, 2021 Share Posted July 3, 2021 you can't just throw the code in where did you even put it local function GetSpawnPoint() local theta = math.random() * 2 * PI local radius = 30 local offset = FindWalkableOffset(inst:GetPosition(), theta, radius, 12, true) --line 15 return offset ~= nil and (inst:GetPosition() + offset) or nil end 1 Link to comment Share on other sites More sharing options...
AkaiNight Posted July 3, 2021 Author Share Posted July 3, 2021 (edited) Well i don't know what exactly i should do so i copied your code in mine.. also i don't know what is that error about so here everything i thought you may need liira is the follower fairybait is the eyebone like item i can post the codes too if you don't want to download liira.lua fairybait.lua server_log.txt client_log.txt Edited July 3, 2021 by AkaiNight Link to comment Share on other sites More sharing options...
Thomas Die Posted July 3, 2021 Share Posted July 3, 2021 --put these with your functions local function GetSpawnPoint(inst) local theta = math.random() * 2 * PI local radius = 30 local offset = FindWalkableOffset(inst:GetPosition(), theta, radius, 12, true) --line 15 return offset ~= nil and (inst:GetPosition() + offset) or nil end --put these near you components local variable = SpawnPrefab("liira") --> saving your prefab and spawning it in local spawn = GetSpawnPoint() --> using the code to find a reasonable place -- line 23 variable.Physics:Teleport(spawn:Get(inst)) --> brining it to that place variable.components.follower:SetLeader(object_that_will_get_the_follower) try with this Link to comment Share on other sites More sharing options...
AkaiNight Posted July 3, 2021 Author Share Posted July 3, 2021 Am i doing it wrong? local assets = { Asset("ANIM","anim/fairybait.zip"), Asset("ATLAS", "images/inventoryimages/fairybait.xml"), Asset("IMAGE", "images/inventoryimages/fairybait.tex"), } --SpawnPrefab("prefab name") --spawns prefab in --This uses pt so use GET() to use locations local function GetSpawnPoint() local theta = math.random() * 2 * PI local radius = 30 local offset = FindWalkableOffset(inst:GetPosition(), theta, radius, 12, true) return offset ~= nil and (pt + offset) or nil end local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst:AddTag("fairybait") inst:AddTag("irreplaceable") inst:AddTag("nonpotatable") inst.AnimState:SetBank("fairybait") inst.AnimState:SetBuild("fairybait") inst.AnimState:PlayAnimation("idle") inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end --used in chester code ---uses pt instead of --as simply as using location to spawn local variable = SpawnPrefab("liira") --> saving your prefab and spawning it in local spawn = GetSpawnPoint() --> using the code to find a reasonable place variable.Physics:Teleport(spawn:Get()) --> brining it to that place variable.components.follower:SetLeader(fairybait) -->telling the prefab to be your follower inst:AddComponent("inventoryitem") inst:AddComponent("inspectable") --inst:PushEvent("oneat", { food = food, feeder = feeder }) --the event pushed with data.food being the food eaten and data.feeder being who gave you the food inst:ListenForEvent("oneaten", function(inst,data) if data.food.prefab == "nill" then --> data.food to find the data.food and data.food.prefab to get the name of it --put code here end end) inst.components.inventoryitem.atlasname = "images/inventoryimages/fairybait.xml" inst.components.inventoryitem.keepondeath = true inst:AddComponent("leader") return inst end return Prefab("fairybait", fn, assets) here is the error [00:00:00]: System Memory: Memory Load: 82% Available Physical Memory: 1445m/8131m Available Page File: 8517m/22467m Available Virtual Memory: 3986m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 29m Working Set Size: 29m Quota Peak Page Pool Usage: 214k Quota Page Pool Usage: 211k Quota Peak Non Paged Pool Usage:16k Quota Non Paged Pool Usage: 16k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/93988299/Cluster_3/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 469733 [00:00:00]: Current time: Sat Jul 03 19:09:17 2021 [00:00:00]: Don't Starve Together: 469733 WIN32 [00:00:00]: Build Date: 6522 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 4348 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_3 -ownernetid 76561198054254027 -ownerdir 93988299 -backup_log_count 25 -backup_log_period 0 -ugc_directory E:\\SteamLibrary\\steamapps\\workshop -shard Master -sigprefix DST_Master -region EU [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: THREAD - started 'GAClient' (23452) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: [Steam] SteamGameServer_Init(10999, 27016) [00:00:00]: [Steam] SteamGameServer_Init success [00:00:00]: ProfileIndex:3.09 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: THREAD - started 'Ping Job Thread' (13708) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:01]: Authorized application E:\SteamLibrary\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall. [00:00:01]: Authorized application E:\SteamLibrary\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is now enabled in the firewall. [00:00:01]: Overriding region to EU [00:00:01]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/93988299/client_save/blocklist.txt (Failure) [00:00:01]: THREAD - started 'StreamInput' (15936) [00:00:01]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/93988299/client_save/adminlist.txt (Failure) [00:00:01]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/93988299/client_save/whitelist.txt (Failure) [00:00:01]: Offline user ID: OU_76561198054254027 [00:00:01]: Token retrieved from: APP:Klei//DoNotStarveTogether/93988299/Cluster_3/cluster_token.txt [00:00:01]: Token retrieved from: APP:Klei//DoNotStarveTogether/93988299/Cluster_3/cluster_token.txt [00:00:01]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.18363 architecture 64 bit platformSpecific SP 0.0 CPU numCores 6 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz manufacturer GenuineIntel clockSpeed 2808 RAM megsOfRam 8192 GPU name NVIDIA GeForce GTX 1050 Ti driverDate 20210513000000.000000-000 megsOfRam 4095 refreshRate 60 videoModeDescription 1280 x 1024 x 4294967296 renk driverVersion 27.21.14.6647 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: taskgrouplist: default Together [00:00:01]: taskgrouplist: classic Classic [00:00:01]: taskgrouplist: cave_default Underground [00:00:01]: taskgrouplist: lavaarena_taskset The Forge [00:00:01]: taskgrouplist: quagmire_taskset The Gorge [00:00:01]: running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: SUCCESS: Loaded modoverrides.lua [00:00:01]: modoverrides.lua enabling Kitsura [00:00:01]: ModIndex:GetModsToLoad inserting moddir, Kitsura [00:00:01]: Could not load mod_config_data/modconfiguration_Kitsura_CLIENT [00:00:01]: Loading mod: Kitsura (Kitsura FrostFox) Version:q.q [00:00:01]: applying configuration_options from modoverrides.lua to mod Kitsura [00:00:01]: Mod: Kitsura (Kitsura FrostFox) Loading modworldgenmain.lua [00:00:02]: Mod: Kitsura (Kitsura FrostFox) Mod had no modworldgenmain.lua. Skipping. [00:00:02]: Mod: Kitsura (Kitsura FrostFox) Loading modmain.lua [00:00:02]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:03]: LOADING LUA SUCCESS [00:00:03]: Registering Server mod namespace "kitsura" [00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history [00:00:03]: ServerPreferences could not load server_preferences [00:00:03]: bloom_enabled true [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:03]: Klump load on boot started. [00:00:03]: Klump files loaded: 0 [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefabs [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/kitsura [00:00:05]: Mod: Kitsura (Kitsura FrostFox) kitsura [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/kitsura_none [00:00:05]: Mod: Kitsura (Kitsura FrostFox) kitsura_none [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/shirayuki [00:00:05]: Mod: Kitsura (Kitsura FrostFox) shirayuki [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/khrmira [00:00:05]: Mod: Kitsura (Kitsura FrostFox) khrmira [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/heleg_kurh [00:00:05]: Mod: Kitsura (Kitsura FrostFox) heleg_kurh [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/mithr_aak [00:00:05]: Mod: Kitsura (Kitsura FrostFox) mithr_aak [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/q_shai [00:00:05]: Mod: Kitsura (Kitsura FrostFox) q_shai [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/vehnmir_ann [00:00:05]: Mod: Kitsura (Kitsura FrostFox) vehnmir_ann [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/uth_oira [00:00:05]: Mod: Kitsura (Kitsura FrostFox) uth_oira [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/kitsura_arrow [00:00:05]: Mod: Kitsura (Kitsura FrostFox) ice_projectile [00:00:05]: Mod: Kitsura (Kitsura FrostFox) kitsura_arrow [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/rusty_crown [00:00:05]: Mod: Kitsura (Kitsura FrostFox) rusty_crown [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/broken_ancient_crown [00:00:05]: Mod: Kitsura (Kitsura FrostFox) broken_ancient_crown [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/gemless_ancient_crown [00:00:05]: Mod: Kitsura (Kitsura FrostFox) gemless_ancient_crown [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/ancient_crown [00:00:05]: Mod: Kitsura (Kitsura FrostFox) ancient_crown [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/extract_of_damned_spirit [00:00:05]: Mod: Kitsura (Kitsura FrostFox) extract_of_damned_spirit [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/venenum_polus [00:00:05]: Mod: Kitsura (Kitsura FrostFox) venenum_polus [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/soul_powder [00:00:05]: Mod: Kitsura (Kitsura FrostFox) soul_powder [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/antique_stone [00:00:05]: Mod: Kitsura (Kitsura FrostFox) antique_stone [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/eternal_stone [00:00:05]: Mod: Kitsura (Kitsura FrostFox) eternal_stone [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/soul_piece [00:00:05]: Mod: Kitsura (Kitsura FrostFox) soul_piece [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/broken_piece_1 [00:00:05]: Mod: Kitsura (Kitsura FrostFox) broken_piece_1 [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/broken_piece_2 [00:00:05]: Mod: Kitsura (Kitsura FrostFox) broken_piece_2 [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/broken_piece_3 [00:00:05]: Mod: Kitsura (Kitsura FrostFox) broken_piece_3 [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/fairybait [00:00:05]: Mod: Kitsura (Kitsura FrostFox) fairybait [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/liira [00:00:05]: Mod: Kitsura (Kitsura FrostFox) liira [00:00:05]: Mod: Kitsura (Kitsura FrostFox) Registering default mod prefab [00:00:06]: Load FE [00:00:06]: Load FE: done [00:00:06]: THREAD - started 'FilesExistAsyncThread' (15808) [00:00:06]: FilesExistAsyncThread started (17824 files)... [00:00:06]: Check for write access: TRUE [00:00:06]: Check for read access: TRUE [00:00:06]: Available disk space for save files: 25074 MB [00:00:06]: ModIndex: Load sequence finished successfully. [00:00:06]: Reset() returning [00:00:06]: [IPC] Signal 'DST_Master_Kill' opened #0000091C [00:00:06]: [IPC] Registering handler for signal #0000091C [00:00:06]: [IPC] Handle #0000091C added to the Eventhandles [00:00:06]: [IPC] Signal 'DST_Master_Starting' opened #00000654 [00:00:06]: [IPC] Sending signal... #00000654 [00:00:07]: [200] Account Communication Success (6) [00:00:07]: Received (KU_yy8VPGPr) from TokenPurpose [00:00:07]: Starting Dedicated Server Game [00:00:07]: Network tick rate: U=15(2), D=0 [00:00:07]: About to start a server with the following settings: [00:00:07]: Dedicated: true [00:00:07]: Online: true [00:00:07]: Passworded: false [00:00:07]: ServerPort: 10999 [00:00:07]: SteamAuthPort: 8766 [00:00:07]: SteamMasterServerPort: 27016 [00:00:07]: ClanID: false [00:00:07]: ClanOnly: false [00:00:07]: ClanAdmin: false [00:00:07]: LanOnly: false [00:00:07]: FriendsOnly: false [00:00:07]: EnableAutosaver: true [00:00:07]: EncodeUserPath: true [00:00:07]: PVP: false [00:00:07]: MaxPlayers: 6 [00:00:07]: GameMode: survival [00:00:07]: OverridenDNS: [00:00:07]: PauseWhenEmpty: true [00:00:07]: IdleTimeout: 1800s [00:00:07]: VoteEnabled: false [00:00:07]: InternetBroadcasting: true [00:00:07]: Intent: cooperative [00:00:07]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:07]: Could not load mod_config_data/modconfiguration_Kitsura [00:00:07]: Online Server Started on port: 10999 [00:00:07]: SUCCESS: Loaded modoverrides.lua [00:00:07]: Found a level data override file with these contents: [00:00:07]: K: desc V: The standard Don't Starve experience. [00:00:07]: K: hideminimap V: false [00:00:07]: K: id V: SURVIVAL_TOGETHER [00:00:07]: K: location V: forest [00:00:07]: K: max_playlist_position V: 999 [00:00:07]: K: min_playlist_position V: 0 [00:00:07]: K: name V: Standard Forest [00:00:07]: K: numrandom_set_pieces V: 4 [00:00:07]: K: override_level_string V: false [00:00:07]: K: overrides V: table: 0CA5E428 [00:00:07]: K: alternatehunt V: default [00:00:07]: K: angrybees V: default [00:00:07]: K: antliontribute V: default [00:00:07]: K: autumn V: default [00:00:07]: K: bats_setting V: default [00:00:07]: K: bearger V: default [00:00:07]: K: beefalo V: default [00:00:07]: K: beefaloheat V: default [00:00:07]: K: beequeen V: default [00:00:07]: K: bees V: default [00:00:07]: K: bees_setting V: default [00:00:07]: K: berrybush V: default [00:00:07]: K: birds V: default [00:00:07]: K: boons V: default [00:00:07]: K: branching V: default [00:00:07]: K: brightmarecreatures V: default [00:00:07]: K: bunnymen_setting V: default [00:00:07]: K: butterfly V: default [00:00:07]: K: buzzard V: default [00:00:07]: K: cactus V: default [00:00:07]: K: carrot V: default [00:00:07]: K: carrots_regrowth V: default [00:00:07]: K: catcoon V: default [00:00:07]: K: catcoons V: default [00:00:07]: K: chess V: default [00:00:07]: K: cookiecutters V: default [00:00:07]: K: crabking V: default [00:00:07]: K: day V: default [00:00:07]: K: deciduousmonster V: default [00:00:07]: K: deciduoustree_regrowth V: default [00:00:07]: K: deerclops V: default [00:00:07]: K: dragonfly V: default [00:00:07]: K: dropeverythingondespawn V: default [00:00:07]: K: evergreen_regrowth V: default [00:00:07]: K: extrastartingitems V: default [00:00:07]: K: fishschools V: default [00:00:07]: K: flint V: default [00:00:07]: K: flowers V: default [00:00:07]: K: flowers_regrowth V: default [00:00:07]: K: frograin V: default [00:00:07]: K: frogs V: default [00:00:07]: K: fruitfly V: default [00:00:07]: K: gnarwail V: default [00:00:07]: K: goosemoose V: default [00:00:07]: K: grass V: default [00:00:07]: K: grassgekkos V: default [00:00:07]: K: has_ocean V: true [00:00:07]: K: hound_mounds V: default [00:00:07]: K: houndmound V: default [00:00:07]: K: hounds V: default [00:00:07]: K: hunt V: default [00:00:07]: K: keep_disconnected_tiles V: true [00:00:07]: K: klaus V: default [00:00:07]: K: krampus V: default [00:00:07]: K: layout_mode V: LinkNodesByKeys [00:00:07]: K: liefs V: default [00:00:07]: K: lightning V: default [00:00:07]: K: lightninggoat V: default [00:00:07]: K: loop V: default [00:00:07]: K: lureplants V: default [00:00:07]: K: malbatross V: default [00:00:07]: K: marshbush V: default [00:00:07]: K: merm V: default [00:00:07]: K: merms V: default [00:00:07]: K: meteorshowers V: default [00:00:07]: K: meteorspawner V: default [00:00:07]: K: moles V: default [00:00:07]: K: moles_setting V: default [00:00:07]: K: moon_berrybush V: default [00:00:07]: K: moon_bullkelp V: default [00:00:07]: K: moon_carrot V: default [00:00:07]: K: moon_fissure V: default [00:00:07]: K: moon_fruitdragon V: default [00:00:07]: K: moon_hotspring V: default [00:00:07]: K: moon_rock V: default [00:00:07]: K: moon_sapling V: default [00:00:07]: K: moon_spider V: default [00:00:07]: K: moon_spiders V: default [00:00:07]: K: moon_starfish V: default [00:00:07]: K: moon_tree V: default [00:00:07]: K: moon_tree_regrowth V: default [00:00:07]: K: mosquitos V: default [00:00:07]: K: mushroom V: default [00:00:07]: K: mutated_hounds V: default [00:00:07]: K: no_joining_islands V: true [00:00:07]: K: no_wormholes_to_disconnected_tiles V: true [00:00:07]: K: ocean_bullkelp V: default [00:00:07]: K: ocean_seastack V: ocean_default [00:00:07]: K: ocean_shoal V: default [00:00:07]: K: ocean_waterplant V: ocean_default [00:00:07]: K: ocean_wobsterden V: default [00:00:07]: K: penguins V: default [00:00:07]: K: penguins_moon V: default [00:00:07]: K: perd V: default [00:00:07]: K: petrification V: default [00:00:07]: K: pigs V: default [00:00:07]: K: pigs_setting V: default [00:00:07]: K: ponds V: default [00:00:07]: K: prefabswaps_start V: default [00:00:07]: K: rabbits V: default [00:00:07]: K: rabbits_setting V: default [00:00:07]: K: reeds V: default [00:00:07]: K: regrowth V: default [00:00:07]: K: roads V: default [00:00:07]: K: rock V: default [00:00:07]: K: rock_ice V: default [00:00:07]: K: saltstack_regrowth V: default [00:00:07]: K: sapling V: default [00:00:07]: K: season_start V: default [00:00:07]: K: seasonalstartingitems V: default [00:00:07]: K: shadowcreatures V: default [00:00:07]: K: sharks V: default [00:00:07]: K: spawnprotection V: default [00:00:07]: K: specialevent V: default [00:00:07]: K: spider_warriors V: default [00:00:07]: K: spiderqueen V: default [00:00:07]: K: spiders V: default [00:00:07]: K: spiders_setting V: default [00:00:07]: K: spring V: default [00:00:07]: K: squid V: default [00:00:07]: K: start_location V: default [00:00:07]: K: summer V: default [00:00:07]: K: tallbirds V: default [00:00:07]: K: task_set V: default [00:00:07]: K: tentacles V: default [00:00:07]: K: touchstone V: default [00:00:07]: K: trees V: default [00:00:07]: K: tumbleweed V: default [00:00:07]: K: twiggytrees_regrowth V: default [00:00:07]: K: walrus V: default [00:00:07]: K: walrus_setting V: default [00:00:07]: K: wasps V: default [00:00:07]: K: weather V: default [00:00:07]: K: wildfires V: default [00:00:07]: K: winter V: default [00:00:07]: K: wobsters V: default [00:00:07]: K: world_size V: default [00:00:07]: K: wormhole_prefab V: wormhole [00:00:07]: K: random_set_pieces V: table: 0CA5E6F8 [00:00:07]: K: 1 V: Sculptures_2 [00:00:07]: K: 2 V: Sculptures_3 [00:00:07]: K: 3 V: Sculptures_4 [00:00:07]: K: 4 V: Sculptures_5 [00:00:07]: K: 5 V: Chessy_1 [00:00:07]: K: 6 V: Chessy_2 [00:00:07]: K: 7 V: Chessy_3 [00:00:07]: K: 8 V: Chessy_4 [00:00:07]: K: 9 V: Chessy_5 [00:00:07]: K: 10 V: Chessy_6 [00:00:07]: K: 11 V: Maxwell1 [00:00:07]: K: 12 V: Maxwell2 [00:00:07]: K: 13 V: Maxwell3 [00:00:07]: K: 14 V: Maxwell4 [00:00:07]: K: 15 V: Maxwell6 [00:00:07]: K: 16 V: Maxwell7 [00:00:07]: K: 17 V: Warzone_1 [00:00:07]: K: 18 V: Warzone_2 [00:00:07]: K: 19 V: Warzone_3 [00:00:07]: K: required_prefabs V: table: 0CA5E720 [00:00:07]: K: 1 V: multiplayer_portal [00:00:07]: K: required_setpieces V: table: 0CA5E478 [00:00:07]: K: 1 V: Sculptures_1 [00:00:07]: K: 2 V: Maxwell5 [00:00:07]: K: settings_desc V: The standard Don't Starve experience. [00:00:07]: K: settings_id V: SURVIVAL_TOGETHER [00:00:07]: K: settings_name V: Standard Forest [00:00:07]: K: substitutes V: table: 0CA5E518 [00:00:07]: K: version V: 4 [00:00:07]: K: worldgen_desc V: The standard Don't Starve experience. [00:00:07]: K: worldgen_id V: SURVIVAL_TOGETHER [00:00:07]: K: worldgen_name V: Standard Forest [00:00:07]: Loaded and applied level data override from ../leveldataoverride.lua [00:00:07]: Overwriting savedata with level data file. [00:00:07]: Not applying world gen overrides. [00:00:07]: Collecting garbage... [00:00:07]: lua_gc took 0.03 seconds [00:00:07]: ~ShardLuaProxy() [00:00:07]: ~cEventLeaderboardProxy() [00:00:07]: ~ItemServerLuaProxy() [00:00:07]: ~InventoryLuaProxy() [00:00:07]: ~NetworkLuaProxy() [00:00:07]: ~SimLuaProxy() [00:00:07]: FilesExistAsyncThread aborted. [00:00:07]: ... FilesExistAsyncThread complete [00:00:07]: lua_close took 0.05 seconds [00:00:07]: ReleaseAll [00:00:07]: ReleaseAll Finished [00:00:07]: cGame::StartPlaying [00:00:07]: LOADING LUA [00:00:07]: DoLuaFile scripts/main.lua [00:00:07]: DoLuaFile loading buffer scripts/main.lua [00:00:07]: taskgrouplist: default Together [00:00:07]: taskgrouplist: classic Classic [00:00:07]: taskgrouplist: cave_default Underground [00:00:07]: taskgrouplist: lavaarena_taskset The Forge [00:00:07]: taskgrouplist: quagmire_taskset The Gorge [00:00:07]: running main.lua [00:00:07]: loaded modindex [00:00:07]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:07]: SUCCESS: Loaded modoverrides.lua [00:00:07]: modoverrides.lua enabling Kitsura [00:00:07]: ModIndex:GetModsToLoad inserting moddir, Kitsura [00:00:07]: Could not load mod_config_data/modconfiguration_Kitsura [00:00:07]: Loading mod: Kitsura (Kitsura FrostFox) Version:q.q [00:00:07]: applying configuration_options from modoverrides.lua to mod Kitsura [00:00:07]: Mod: Kitsura (Kitsura FrostFox) Loading modworldgenmain.lua [00:00:07]: Mod: Kitsura (Kitsura FrostFox) Mod had no modworldgenmain.lua. Skipping. [00:00:07]: Mod: Kitsura (Kitsura FrostFox) Loading modmain.lua [00:00:08]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:08]: LOADING LUA SUCCESS [00:00:08]: Registering Server mod namespace "kitsura" [00:00:08]: PlayerDeaths could not load morgue [00:00:08]: PlayerHistory could not load player_history [00:00:08]: ServerPreferences could not load server_preferences [00:00:08]: bloom_enabled true [00:00:08]: OnFilesLoaded() [00:00:08]: OnUpdatePurchaseStateComplete [00:00:08]: Loading world: session/6B6C3C0EAE1AD0D6/0000000013 [00:00:08]: Save file is at version 5.065 [00:00:08]: Klump load on boot started. [00:00:08]: Klump files loaded: 0 [00:00:08]: Unload FE [00:00:08]: Unload FE done [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefabs [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/kitsura [00:00:09]: Mod: Kitsura (Kitsura FrostFox) kitsura [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/kitsura_none [00:00:09]: Mod: Kitsura (Kitsura FrostFox) kitsura_none [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/shirayuki [00:00:09]: Mod: Kitsura (Kitsura FrostFox) shirayuki [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/khrmira [00:00:09]: Mod: Kitsura (Kitsura FrostFox) khrmira [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/heleg_kurh [00:00:09]: Mod: Kitsura (Kitsura FrostFox) heleg_kurh [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/mithr_aak [00:00:09]: Mod: Kitsura (Kitsura FrostFox) mithr_aak [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/q_shai [00:00:09]: Mod: Kitsura (Kitsura FrostFox) q_shai [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/vehnmir_ann [00:00:09]: Mod: Kitsura (Kitsura FrostFox) vehnmir_ann [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/uth_oira [00:00:09]: Mod: Kitsura (Kitsura FrostFox) uth_oira [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/kitsura_arrow [00:00:09]: Mod: Kitsura (Kitsura FrostFox) ice_projectile [00:00:09]: Mod: Kitsura (Kitsura FrostFox) kitsura_arrow [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/rusty_crown [00:00:09]: Mod: Kitsura (Kitsura FrostFox) rusty_crown [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/broken_ancient_crown [00:00:09]: Mod: Kitsura (Kitsura FrostFox) broken_ancient_crown [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/gemless_ancient_crown [00:00:09]: Mod: Kitsura (Kitsura FrostFox) gemless_ancient_crown [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/ancient_crown [00:00:09]: Mod: Kitsura (Kitsura FrostFox) ancient_crown [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/extract_of_damned_spirit [00:00:09]: Mod: Kitsura (Kitsura FrostFox) extract_of_damned_spirit [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/venenum_polus [00:00:09]: Mod: Kitsura (Kitsura FrostFox) venenum_polus [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/soul_powder [00:00:09]: Mod: Kitsura (Kitsura FrostFox) soul_powder [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/antique_stone [00:00:09]: Mod: Kitsura (Kitsura FrostFox) antique_stone [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/eternal_stone [00:00:09]: Mod: Kitsura (Kitsura FrostFox) eternal_stone [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/soul_piece [00:00:09]: Mod: Kitsura (Kitsura FrostFox) soul_piece [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/broken_piece_1 [00:00:09]: Mod: Kitsura (Kitsura FrostFox) broken_piece_1 [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/broken_piece_2 [00:00:09]: Mod: Kitsura (Kitsura FrostFox) broken_piece_2 [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/broken_piece_3 [00:00:09]: Mod: Kitsura (Kitsura FrostFox) broken_piece_3 [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/fairybait [00:00:09]: Mod: Kitsura (Kitsura FrostFox) fairybait [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering prefab file: prefabs/liira [00:00:09]: Mod: Kitsura (Kitsura FrostFox) liira [00:00:09]: Mod: Kitsura (Kitsura FrostFox) Registering default mod prefab [00:00:10]: LOAD BE [00:00:13]: Could not preload undefined prefab (alterguardian_spiketrail_fx) [00:00:18]: Could not preload undefined prefab (bedazzler_buff) [00:00:20]: LOAD BE: done [00:00:20]: Begin Session: 6B6C3C0EAE1AD0D6 [00:00:20]: saving to server_temp/server_save [00:00:20]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:20]: MiniMapComponent::AddAtlas( ../mods/Kitsura/images/map_icons/kitsura.xml ) [00:00:20]: Loading 18 new character(s) [00:00:21]: Total 18 character(s) loaded [00:00:22]: Loading Nav Grid [00:00:22]: World generated on build 469733 with save version: 5.065, using seed: 1625224305 [00:00:22]: setting summerlength 15 [00:00:22]: setting cavemoonphase quarter [00:00:22]: setting iscavefullmoon false [00:00:22]: setting isnightmaredawn false [00:00:22]: setting elapseddaysinseason 2 [00:00:22]: setting isfullmoon false [00:00:22]: setting moisture 285.20336914063 [00:00:22]: setting cavephase day [00:00:22]: setting iscavewaxingmoon true [00:00:22]: setting isnightmarewild false [00:00:22]: setting nightmaretimeinphase 0 [00:00:22]: setting precipitationrate 0 [00:00:22]: setting iswet false [00:00:22]: setting isnewmoon false [00:00:22]: setting precipitation none [00:00:22]: setting israining false [00:00:22]: setting isnightmarewarn false [00:00:22]: setting iswinter false [00:00:22]: setting season autumn [00:00:22]: setting remainingdaysinseason 18 [00:00:22]: setting winterlength 15 [00:00:22]: setting iscaveday true [00:00:22]: setting moistureceil 565.39447021484 [00:00:22]: setting isday true [00:00:22]: setting springlength 20 [00:00:22]: setting wetness 0 [00:00:22]: setting iscavedusk false [00:00:22]: setting isalterawake false [00:00:22]: setting isnightmarecalm false [00:00:22]: setting isnight false [00:00:22]: setting isdusk false [00:00:22]: setting isspring false [00:00:22]: setting isautumn true [00:00:22]: setting issnowing false [00:00:22]: setting iswaxingmoon true [00:00:22]: setting phase day [00:00:22]: setting snowlevel 0 [00:00:22]: setting issnowcovered false [00:00:22]: setting autumnlength 20 [00:00:22]: setting pop 0.50443254075734 [00:00:22]: setting nightmaretime 0 [00:00:22]: setting seasonprogress 0.55 [00:00:22]: setting moonphase quarter [00:00:22]: setting nightmarephase none [00:00:22]: setting cycles 2 [00:00:22]: setting timeinphase 0.71021722157796 [00:00:22]: setting iscavenight false [00:00:22]: setting iscavenewmoon false [00:00:22]: setting issummer false [00:00:22]: setting temperature 32.095892802785 [00:00:22]: setting time 0.35510861078898 [00:00:23]: Could not find anim [idle_loop] in bank [liira] [00:00:23]: [string "../mods/Kitsura/scripts/prefabs/fairybait.l..."]:15: variable 'inst' is not declared LUA ERROR stack traceback: =[C]:-1 in (global) error (C) <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> t = table: 09DE3670 n = inst ../mods/Kitsura/scripts/prefabs/fairybait.lua:15 in (upvalue) GetSpawnPoint (Lua) <12-17> theta = 4.7655742013052 radius = 30 ../mods/Kitsura/scripts/prefabs/fairybait.lua:47 in (field) fn (Lua) <19-71> inst = 100052 - (valid:true) variable = 100053 - liira (valid:true) scripts/mainfunctions.lua:300 in () ? (Lua) <289-331> name = fairybait prefab = Prefab fairybait - =[C]:-1 in (method) SpawnPrefab (C) <-1--1> scripts/mainfunctions.lua:348 in (global) SpawnPrefab (Lua) <342-350> name = fairybait skin = nil skin_id = nil creator = nil scripts/mainfunctions.lua:365 in (global) SpawnSaveRecord (Lua) <363-405> saved = table: 102DCFE0 newents = table: 0B459A80 scripts/gamelogic.lua:586 in (upvalue) PopulateWorld (Lua) <349-620> savedata = table: 102DC040 profile = table: 0BD3B5E8 world = 100026 - world (valid:true) map = Map (1EAA3EC0) newents = table: 0B459A80 prefab = fairybait ents = table: 102DCC98 i = 1 v = table: 102DCFE0 scripts/gamelogic.lua:844 in (upvalue) DoInitGame (Lua) <719-923> savedata = table: 102DC040 profile = table: 0BD3B5E8 was_file_load = false options = table: 102D99A8 scripts/gamelogic.lua:957 in (local) cb (Lua) <951-958> savedata = table: 102DC040 scripts/shardindex.lua:209 in (upvalue) OnLoadSaveDataFile (Lua) <191-210> file = session/6B6C3C0EAE1AD0D6/0000000013 cb = function - scripts/gamelogic.lua:951 load_success = true str = return {world_network={persistdata={clock={totaltimeinphase=240,cycles=2,phase="day",remainingtimeinphase=69.547866821289,mooomphasecycle=3,segs={night=2,day=8,dusk=6}},seasons={premode=false,season="autumn",elapseddaysinseason=2,israndom={summer=false,autumn=false,spring=false,winter=false},lengths={summer=15,autumn=20,spring=20,winter=15},remainingdaysinseason=18,mode="cycle",totaldaysinseason=40,segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},worldtemperature={seasontemperature=27.5,daylight=true,noisetime=1130.1789550781,season="autumn",phasetemperature=3.9486886172682},weather={preciptype="none",daylight=true,moistureceil=565.39447021484,peakprecipitationrate=1,season="autumn",moisturerateval=0.25923357332036,lightningmode="rain",moistureceilmultiplier=8,moisture=285.20336914063,stopsnowthreshold=0,snowlevel=0,moisturefloormultiplier=1,moisturerateoffset=0,noisetime=1130.1789550781,moisturerate=0.25923356413841,wetness=0,tem [**truncated**] success = true savedata = table: 102DC040 [00:00:23]: [string "../mods/Kitsura/scripts/prefabs/fairybait.l..."]:15: variable 'inst' is not declared LUA ERROR stack traceback: =[C]:-1 in (global) error (C) <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> ../mods/Kitsura/scripts/prefabs/fairybait.lua:15 in (upvalue) GetSpawnPoint (Lua) <12-17> ../mods/Kitsura/scripts/prefabs/fairybait.lua:47 in (field) fn (Lua) <19-71> scripts/mainfunctions.lua:300 in () ? (Lua) <289-331> =[C]:-1 in (method) SpawnPrefab (C) <-1--1> scripts/mainfunctions.lua:348 in (global) SpawnPrefab (Lua) <342-350> scripts/mainfunctions.lua:365 in (global) SpawnSaveRecord (Lua) <363-405> scripts/gamelogic.lua:586 in (upvalue) PopulateWorld (Lua) <349-620> scripts/gamelogic.lua:844 in (upvalue) DoInitGame (Lua) <719-923> scripts/gamelogic.lua:957 in (local) cb (Lua) <951-958> scripts/shardindex.lua:209 in (upvalue) OnLoadSaveDataFile (Lua) <191-210> [00:00:23]: SpawnSaveRecord [nil, fairybait] FAILED [00:00:25]: Could not find anim [idle_loop] in bank [liira] [00:00:25]: Could not find anim [idle_loop] in bank [liira] [00:00:28]: Reconstructing topology [00:00:28]: ...Sorting points [00:00:28]: ...Sorting edges [00:00:28]: ...Connecting nodes [00:00:28]: ...Validating connections [00:00:28]: ...Housekeeping [00:00:28]: ...Done! [00:00:28]: 1 uploads added to server. From server_temp [00:00:28]: About to start a shard with these settings: [00:00:28]: ShardName: [SHDMASTER] [00:00:28]: ShardID: 1 [00:00:28]: ShardRole: MASTER [00:00:28]: MasterHost: (null) [00:00:28]: MasterBind: 127.0.0.1 [00:00:28]: MasterPort: 10888 [00:00:28]: [Shard] Starting master server [00:00:28]: [Warning] Could not confirm port 10888 is open in the firewall. [00:00:28]: [Shard] Shard server started on port: 10888 [00:00:28]: [IPC] Signal 'DST_Master_Ready' opened #00000A50 [00:00:28]: [IPC] Sending signal... #00000A50 [00:00:28]: Telling Client our new session identifier: 6B6C3C0EAE1AD0D6 [00:00:28]: Check for write access: TRUE [00:00:28]: Check for read access: TRUE [00:00:28]: Available disk space for save files: 25074 MB [00:00:28]: ModIndex: Load sequence finished successfully. [00:00:29]: Reset() returning [00:00:29]: Registering master server in EU lobby [00:00:29]: [Shard] Secondary shar Caves(1565614896) connected: [LAN] 127.0.0.1 Link to comment Share on other sites More sharing options...
Thomas Die Posted July 3, 2021 Share Posted July 3, 2021 GetSpawnPoint(inst) replace with this and look at chester eyebone code for next problem Link to comment Share on other sites More sharing options...
AkaiNight Posted July 4, 2021 Author Share Posted July 4, 2021 15 hours ago, Thomas Die said: GetSpawnPoint(inst) replace with this and look at chester eyebone code for next problem same error Link to comment Share on other sites More sharing options...
Thomas Die Posted July 4, 2021 Share Posted July 4, 2021 Just give me the entire file I'll fix it and get I back to you Link to comment Share on other sites More sharing options...
AkaiNight Posted July 4, 2021 Author Share Posted July 4, 2021 29 minutes ago, Thomas Die said: Just give me the entire file I'll fix it and get I back to you I was testing other things so i changed it(so i can play without crushing) Kitsura.rar Link to comment Share on other sites More sharing options...
Thomas Die Posted July 5, 2021 Share Posted July 5, 2021 fairybait.lua sorry that was way easier than it should've been, i have no idea why this didn't work before guess my brain turned off, sorry about that. have fun modding very nice mod to see. 1 Link to comment Share on other sites More sharing options...
AkaiNight Posted July 5, 2021 Author Share Posted July 5, 2021 3 hours ago, Thomas Die said: fairybait.lua sorry that was way easier than it should've been, i have no idea why this didn't work before guess my brain turned off, sorry about that. have fun modding very nice mod to see. Wow thanks a lot... ı am working on that mod for more than 5 years and its about to finish i can't wait to share and play :/ Link to comment Share on other sites More sharing options...
Thomas Die Posted July 5, 2021 Share Posted July 5, 2021 I can tell "22mb" :] Link to comment Share on other sites More sharing options...
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