red1500z Posted June 26, 2021 Share Posted June 26, 2021 hello I am using a code to change the statistics of an edible item but on a server when crafting the item it crashes the code is this = if GLOBAL.TheNet and GLOBAL.TheNet:GetIsServer() then AddPrefabPostInit("masamaligna", function(inst) if GetPlayer().prefab == "red1500" then inst:AddComponent("edible") inst.components.edible.foodtype = MONSTERMEAT inst.components.edible.healthvalue = 90 end end) end Does anyone know how it can be fixed? please Link to comment Share on other sites More sharing options...
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