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hello I am using a code to change the statistics of an edible item but on a server when crafting the item it crashes

 

the code is this  =

 

 if GLOBAL.TheNet and GLOBAL.TheNet:GetIsServer() then
        AddPrefabPostInit("masamaligna", function(inst)
        if GetPlayer().prefab == "red1500" then
            inst:AddComponent("edible")
            inst.components.edible.foodtype = MONSTERMEAT
            inst.components.edible.healthvalue = 90
        end
        end)
        end

 

Does anyone know how it can be fixed? please

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