LlamaDom Posted June 22, 2021 Share Posted June 22, 2021 (edited) Hey! My significant other and I are making a character mod and we had a little trouble. We have a custom hat for him and we had to shrink his hair hat png so that it would fit into the hat itself. The reprocussion of this is that now, in the select screen shows the shrunken hair hat png over the original one. Is there a way to get rid of this in the select screen? Edited June 24, 2021 by LlamaDom Link to comment Share on other sites More sharing options...
HarryPPP Posted June 22, 2021 Share Posted June 22, 2021 Usually, instead of shrinking the hair_hat, you erase the upper most areas in sort of an arch shape. Like Wilson's hair, for example: This makes so you can't see the hair_hat layer over the normal hair layer, as there is no difference except that you erased the top part. Link to comment Share on other sites More sharing options...
Goregonzola Posted June 22, 2021 Share Posted June 22, 2021 As Harry said, the original characters' hair model is just a slightly erased version of their default hair. My character has a pushed-down hair_hat style, it appears the same as your character's. I don't think there's a solution for this, but I would be glad if someone would prove it otherwise. Yeah it's annoying, but at the end of the day I can live with it to be honest. Link to comment Share on other sites More sharing options...
LlamaDom Posted June 22, 2021 Author Share Posted June 22, 2021 Okay thank you guys! we'll go ahead and try that. Link to comment Share on other sites More sharing options...
LlamaDom Posted June 24, 2021 Author Share Posted June 24, 2021 My SO figured out that Wurt actually does this while wearing hats. Her ears actually move down a bit while wearing a hat but it doesnt show on the select screen or is present during revival. If someone can figure this out, that would be great Link to comment Share on other sites More sharing options...
LlamaDom Posted June 25, 2021 Author Share Posted June 25, 2021 Bump Link to comment Share on other sites More sharing options...
LlamaDom Posted June 26, 2021 Author Share Posted June 26, 2021 On 6/22/2021 at 2:22 AM, C_Thun said: As Harry said, the original characters' hair model is just a slightly erased version of their default hair. My character has a pushed-down hair_hat style, it appears the same as your character's. I don't think there's a solution for this, but I would be glad if someone would prove it otherwise. Yeah it's annoying, but at the end of the day I can live with it to be honest. I was able to figure it out! it's more of a round about way, but you can do the following: 1) make a copy of your character file in export (this new character folder will be used for exclusively the select screen) 2)delete the hair down png images 3) name it accordingly (I just put "characterig") 4) in your character .lua, put master_postinit = function(inst) inst.OnNewSpawn = function(inst) inst.AnimState:SetBuild("characterig") end end This way, on the loading screen, it loads the "character" files and animations, but once you enter in the game, it loads the other file! 1 Link to comment Share on other sites More sharing options...
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