asingingbird Posted June 19, 2021 Share Posted June 19, 2021 (edited) I'm making a mod called blue chest, it's some sort of an "ice chest". I have been working on this for a few days, stuck with this very problem. Hope someone could help me figure out how to make it work. Big thanks !! The attached file is my blue chest mod. This is the overview of my mod: /blue_chest ├── anim │ ├── blue_chest.zip │ └── ui_chest_3x3.zip ├── images │ ├── inventoryimages │ │ ├── blue_chest.tex --- here is the blue chest icon, it's right there, but why the game could not find it ? │ │ └── blue_chest.xml │ └── pngs │ ├── blue_chest.png │ └── blue_chest_icon.png ├── modicon.tex ├── modicon.xml ├── modinfo.lua ├── modmain.lua ├── preview.png └── scripts └── prefabs └── blue_chest.lua The problem is I can't get the craft tab icon for my blue chest to work properly, the game supposed to load images/inventoryimages/blue_chest.tex file as icon for blue chest, but what I see is another image, and more interesting, it always replaces blue chest icon with the icon of the last item in the previous tab I just opened. First it was replaced with the last item in structure tab then I opened food tab, it shows up like this, the icon becomes the last item in the food tab blue_chest.xml has one line of code: <Atlas><Texture filename="blue_chest.tex" /><Elements><Element name="blue_chest.tex" u1="0" u2="1" v1="0" v2="1" /></Elements></Atlas> This is the code in modmail.lua: GLOBAL.setmetatable( env, { __index = function(t, k) return GLOBAL.rawget(GLOBAL, k) end } ) PrefabFiles = { "blue_chest", } Assets = { Asset("ATLAS", "images/inventoryimages/blue_chest.xml"), Asset("IMAGE", "images/inventoryimages/blue_chest.tex"), Asset("ANIM", "anim/blue_chest.zip"), Asset("ANIM", "anim/ui_chest_3x3.zip"), } local containers = require "containers" local params = {} params.blue_chest = { widget = { slotpos = {}, animbank = "ui_chest_3x3", animbuild = "ui_chest_3x3", pos = GLOBAL.Vector3(0, 200, 0), side_align_tip = 160 }, type = "blue_chest" } for y = 2, 0, -1 do for x = 0, 2 do table.insert(params.blue_chest.widget.slotpos, Vector3(80 * x - 80 * 2 + 80, 80 * y - 80 * 2 + 80, 0)) end end local containers_widgetsetup_base = containers.widgetsetup function containers.widgetsetup(container, prefab, data, ...) local t = params[prefab or container.inst.prefab] if t ~= nil then for k, v in pairs(t) do container[k] = v end container:SetNumSlots(container.widget.slotpos ~= nil and #container.widget.slotpos or 0) else containers_widgetsetup_base(container, prefab, data, ...) end end for k, v in pairs(params) do containers.MAXITEMSLOTS = math.max(containers.MAXITEMSLOTS, v.widget.slotpos ~= nil and #v.widget.slotpos or 0) end AddRecipe( "blue_chest", {Ingredient("cutstone", 2), Ingredient("bluegem", 4), Ingredient("thulecite", 4)}, RECIPETABS.TOWN, TECH.SCIENCE_TWO, "blue_chest_placer", 1, nil, nil, nil, "images/inventoryimages/blue_chest.xml", "images/inventoryimages/blue_chest.tex" ) STRINGS.NAMES.BLUE_CHEST = "Blue Chest" STRINGS.RECIPE_DESC.BLUE_CHEST = "A chest with magic" STRINGS.CHARACTERS.GENERIC.DESCRIBE.BLUE_CHEST = "The Power Of Youth!" And I get some logs from client_log.txt, but no idea how to fix this: [00:02:24]: WARNING! Could not find region 'images/inventoryimages/blue_chest.tex' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. Is the region specified in the atlas? [00:02:24]: Looking for default texture '' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:24]: Error Looking for default texture in from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:24]: WARNING! Could not find region 'images/inventoryimages/blue_chest.tex' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. Is the region specified in the atlas? [00:02:24]: Looking for default texture '' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:24]: Error Looking for default texture in from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:24]: WARNING! Could not find region 'images/inventoryimages/blue_chest.tex' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. Is the region specified in the atlas? [00:02:24]: Looking for default texture '' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:24]: Error Looking for default texture in from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:24]: WARNING! Could not find region 'images/inventoryimages/blue_chest.tex' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. Is the region specified in the atlas? [00:02:24]: Looking for default texture '' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:24]: Error Looking for default texture in from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:24]: WARNING! Could not find region 'images/inventoryimages/blue_chest.tex' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. Is the region specified in the atlas? [00:02:24]: Looking for default texture '' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:24]: Error Looking for default texture in from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:24]: WARNING! Could not find region 'images/inventoryimages/blue_chest.tex' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. Is the region specified in the atlas? [00:02:24]: Looking for default texture '' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:24]: Error Looking for default texture in from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:24]: WARNING! Could not find region 'images/inventoryimages/blue_chest.tex' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. Is the region specified in the atlas? [00:02:24]: Looking for default texture '' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:24]: Error Looking for default texture in from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:39]: WARNING! Could not find region 'images/inventoryimages/blue_chest.tex' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. Is the region specified in the atlas? [00:02:39]: Looking for default texture '' from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. [00:02:39]: Error Looking for default texture in from atlas '../mods/workshop-2495791144/images/inventoryimages/blue_chest.xml'. Thanks again !!!!! blue_chest.zip Edited June 19, 2021 by asingingbird Link to comment https://forums.kleientertainment.com/forums/topic/130983-help-craft-tab-icon-not-showing-up-for-my-mod/ Share on other sites More sharing options...
Monti18 Posted June 19, 2021 Share Posted June 19, 2021 Try changing AddRecipe( "blue_chest", {Ingredient("cutstone", 2), Ingredient("bluegem", 4), Ingredient("thulecite", 4)}, RECIPETABS.TOWN, TECH.SCIENCE_TWO, "blue_chest_placer", 1, nil, nil, nil, "images/inventoryimages/blue_chest.xml", "images/inventoryimages/blue_chest.tex" ) to AddRecipe( "blue_chest", {Ingredient("cutstone", 2), Ingredient("bluegem", 4), Ingredient("thulecite", 4)}, RECIPETABS.TOWN, TECH.SCIENCE_TWO, "blue_chest_placer", 1, nil, nil, nil, "images/inventoryimages/blue_chest.xml", "blue_chest.tex" ) When you enter the tex file, it is already looking for it in xml, so you won't need the other folders, you only need to enter the name of the tex. If your tex file is named the same as your xml file, you won't even need to set the tex file, you can just leave it empty and it will work. 1 Link to comment https://forums.kleientertainment.com/forums/topic/130983-help-craft-tab-icon-not-showing-up-for-my-mod/#findComment-1470428 Share on other sites More sharing options...
asingingbird Posted June 20, 2021 Author Share Posted June 20, 2021 (edited) 7 hours ago, Monti18 said: Try changing AddRecipe( "blue_chest", {Ingredient("cutstone", 2), Ingredient("bluegem", 4), Ingredient("thulecite", 4)}, RECIPETABS.TOWN, TECH.SCIENCE_TWO, "blue_chest_placer", 1, nil, nil, nil, "images/inventoryimages/blue_chest.xml", "images/inventoryimages/blue_chest.tex" ) to AddRecipe( "blue_chest", {Ingredient("cutstone", 2), Ingredient("bluegem", 4), Ingredient("thulecite", 4)}, RECIPETABS.TOWN, TECH.SCIENCE_TWO, "blue_chest_placer", 1, nil, nil, nil, "images/inventoryimages/blue_chest.xml", "blue_chest.tex" ) When you enter the tex file, it is already looking for it in xml, so you won't need the other folders, you only need to enter the name of the tex. If your tex file is named the same as your xml file, you won't even need to set the tex file, you can just leave it empty and it will work. You are amazing !! It did work, thanks a lot. The solution is AddRecipe( "blue_chest", {Ingredient("cutstone", 2), Ingredient("bluegem", 4), Ingredient("thulecite", 4)}, RECIPETABS.TOWN, TECH.SCIENCE_TWO, "blue_chest_placer", 1, nil, nil, nil, "images/inventoryimages/blue_chest.xml" ) Edited June 20, 2021 by asingingbird Link to comment https://forums.kleientertainment.com/forums/topic/130983-help-craft-tab-icon-not-showing-up-for-my-mod/#findComment-1470573 Share on other sites More sharing options...
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