lunchvibes Posted May 27, 2021 Share Posted May 27, 2021 (Sorry if you saw this post earlier, I hid the original one thinking I had solved my issue but that isn't the case.) Hey! I've been modding custom characters for a few days, and I decided after coding my whole character that I wanted to give them a Woby-like companion. I started coding the companion mod separately before realizing I want them to be in the same mod. Is there any way to implement this? If so, how? What do I do with the modmain.lua and modinfo.lua files? I can't transfer the companion one in to the character one since they'd be named the same thing. I've managed to attach Woby to my character like how he's attached to Walter, but now my issue is trying to customize this Woby entity (i.e. rename it, create a custom sprite— by the way, is there any way to access Woby's sprite files to trace my custom sprite over?) Any and all help would be appreciated; thank you! Link to comment https://forums.kleientertainment.com/forums/topic/130323-question-about-where-to-put-mod-files/ Share on other sites More sharing options...
Monti18 Posted May 27, 2021 Share Posted May 27, 2021 (edited) Normally you can just add all the code from one mod to the other, for modmain you incorporate one into the other so you don't have two times Assets or PrefabFiles, modinfo you can just take one of them and change the name or the picture to what you want. For your companion, do you mean that your prefabfile is named the same as your character? If yes, you can just change the name of the prefabfile and of the prefab. If that's not your problem, you could upload your mod here so that I can take a look what you need to do, or you could send me a DM with the mod. To make your own woby you can just copy the prefab of woby, add it to your mod and use your anim files. Perhaps you need to make some minor adjustments, for example if you don't want bigwoby, but it should be fairly easy. The sprites of the game can be extracted with ktools: Or you could use TexTool to convert the .tex file to .png, but if you want to see how it's animated and which animations you need, it's better to use ktools. Edited May 27, 2021 by Monti18 1 Link to comment https://forums.kleientertainment.com/forums/topic/130323-question-about-where-to-put-mod-files/#findComment-1464083 Share on other sites More sharing options...
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