Wonderlarr Posted May 4, 2021 Share Posted May 4, 2021 I'm trying to export an animation I just made in Spriter, but whenever autocompiler tries to compile the file, it spits an error at me that I can't make heads or tails of. I'll put the error below, I don't know where the full log is stored or I would attach that. Any idea what would cause this? I really like this animation, it's pretty smooth, but I might not be able to use it if this isn't resolvable. Exporting cd_meter.zip Exporting Animation[################################] 2/2 Error Exporting D:\SteamLibrary\steamapps\common\Don't Starve Together\mods\hkr3.0.0\exported\cd_meter\cd_meter.zip 'int' object is not subscriptable Traceback (most recent call last): File "D:\SteamLibrary\steamapps\common\Don't Starve Mod Tools\mod_tools\exported\..\tools\scripts\buildanimation.py", line 529, in <module> ExportBuild( endianstring, zip_file, buildxml, outzip, not results.skipantialias, results.platform, results.textureformat, results.hardalphatextureformat, results.force, results.ignoreexceptions ) File "D:\SteamLibrary\steamapps\common\Don't Starve Mod Tools\mod_tools\exported\..\tools\scripts\buildanimation.py", line 395, in ExportBuild img.regions = optimizeimage.GetImageRegions(img, 32) File "D:\SteamLibrary\steamapps\common\Don't Starve Mod Tools\mod_tools\tools\scripts\optimizeimage.py", line 156, in GetImageRegions rootNode = QuadTreeNode(img, None, 0, blocksize) File "D:\SteamLibrary\steamapps\common\Don't Starve Mod Tools\mod_tools\tools\scripts\optimizeimage.py", line 75, in __init__ childtypes = [ Analyze(im, childboxes[0]), File "D:\SteamLibrary\steamapps\common\Don't Starve Mod Tools\mod_tools\tools\scripts\optimizeimage.py", line 34, in Analyze if p[3] == 0: TypeError: 'int' object is not subscriptable 1 Link to comment https://forums.kleientertainment.com/forums/topic/129602-autocompiler-error-what-did-i-do-wrong/ Share on other sites More sharing options...
Wonderlarr Posted May 4, 2021 Author Share Posted May 4, 2021 I actually figured it out, I'm gonna say what I did to fix it here. It turns out, the scml compiler does NOT like 24-bit png's in spriter. Make sure all your textures for spriter are forced to be 32-bit, and this error won't happen. 2 Link to comment https://forums.kleientertainment.com/forums/topic/129602-autocompiler-error-what-did-i-do-wrong/#findComment-1456017 Share on other sites More sharing options...
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