Wonderlarr Posted May 3, 2021 Share Posted May 3, 2021 Specifically the circular clock in the top right. I've successfully implemented a cooldown based ability system into my character mod, the abilities work great, but I wanted a more visual way to represent the cooldown timers other than my character just spouting the timer values through their talker. This is where the clock comes in. I figured I could use the clock's animations, and play them at whatever speed my timers need to be at, so that one full clock cycle would act as the visual component to my items cooldown rather than as a whole day timers. If these assets aren't obtainable any suggestions on how I could do this? Link to comment Share on other sites More sharing options...
-LukaS- Posted May 4, 2021 Share Posted May 4, 2021 The rim, background and the pointer for the clock is in hud.tex in data/databundles/images/images. Additionally you can find: Cave clock animations in data/anim/cave_clock.zip, The little moon clock in data/anim/moon_phases_clock.zip Clock transitions/animations from day to dusk, dusk to night etc. in data/anim/clock_transitions.zip 1 Link to comment Share on other sites More sharing options...
Wonderlarr Posted May 4, 2021 Author Share Posted May 4, 2021 13 hours ago, -t- said: The rim, background and the pointer for the clock is in hud.tex in data/databundles/images/images. Additionally you can find: Cave clock animations in data/anim/cave_clock.zip, The little moon clock in data/anim/moon_phases_clock.zip Clock transitions/animations from day to dusk, dusk to night etc. in data/anim/clock_transitions.zip Thank you kind sir. This will be pretty helpful. Link to comment Share on other sites More sharing options...
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