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Where can I find the code and assets of the HUD?


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Specifically the circular clock in the top right.

I've successfully implemented a cooldown based ability system into my character mod, the abilities work great, but I wanted a more visual way to represent the cooldown timers other than my character just spouting the timer values through their talker. This is where the clock comes in.

I figured I could use the clock's animations, and play them at whatever speed my timers need to be at, so that one full clock cycle would act as the visual component to my items cooldown rather than as a whole day timers.

 

If these assets aren't obtainable any suggestions on how I could do this?

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The rim, background and the pointer for the clock is in hud.tex in data/databundles/images/images.

 

Additionally you can find:

Cave clock animations in data/anim/cave_clock.zip,

The little moon clock in data/anim/moon_phases_clock.zip

Clock transitions/animations from day to dusk, dusk to night etc. in data/anim/clock_transitions.zip

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13 hours ago, -t- said:

The rim, background and the pointer for the clock is in hud.tex in data/databundles/images/images.

 

Additionally you can find:

Cave clock animations in data/anim/cave_clock.zip,

The little moon clock in data/anim/moon_phases_clock.zip

Clock transitions/animations from day to dusk, dusk to night etc. in data/anim/clock_transitions.zip

Thank you kind sir. This will be pretty helpful.

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