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Player specific Ambientlighting


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I know that  the ambientlighting component handles the worlds lighting and that I can change values in it so the world is dark during all day phases on the surface, but is it somehow possible to make it so that a specific character is continuously in the dark while everyone else experiences the day normally?

EDIT: Somehow missed that it also handles some nightvision stuff. So that might make this a bit easier.

Edited by DingoLingo
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Ok so, I CAN make it so only players with a certain tag are constantly in darkness by directly adding a new table and chnging the OnNightVision function.

Spoiler

local NOT_NORMAL_COLOURS =
{
    PHASE_COLOURS =
    {
        default =
        {
            day = { colour = Point(0 / 255, 0 / 255, 0 / 255), time = 8 },
            dusk = { colour = Point(0 / 255, 0 / 255, 0 / 255), time = 8 },
            night = { colour = Point(0 / 255, 0 / 255, 0 / 255), time = 8 },
        },
        spring =
        {
            day = { colour = Point(255 / 255, 244 / 255, 213 / 255), time = 4 },
            dusk = { colour = Point(0 / 255, 0 / 255, 0 / 255), time = 6 },
            night = { colour = Point(0 / 255, 0 / 255, 0 / 255), time = 8 },
        },
    },

    FULL_MOON_COLOUR = { colour = Point(84 / 255, 122 / 255, 156 / 255), time = 8 },
    CAVE_COLOUR = { colour = Point(0 / 255, 0 / 255, 0 / 255), time = 2 },
}

--------

local function OnNightVision(player, enabled)

    _nightvision = enabled
    if player:HasTag("alwaysdark") then
        _overridecolour.currentcolourset = enabled and NIGHTVISION_COLOURS or NOT_NORMAL_COLOURS
         ComputeTargetColour(_overridecolour, 0.25)
        PushCurrentColour()
    else
        _overridecolour.currentcolourset = enabled and NIGHTVISION_COLOURS or NORMAL_COLOURS
         ComputeTargetColour(_overridecolour, 0.25)
        PushCurrentColour()
    end
end

But overwriting the old component file seems like a bad idea and I'm not entirely sure how to edit it through modmain...

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Did some research and figured out how to edit components through modmain.

Spoiler

AddComponentPostInit("ambientlighting",function(self, inst)
    local _OldOnNightVision = self.OnNightVision

    function self:OnNightVision(player, enabled)
        if player:HasTag("alwaysdark") then
            _nightvision = enabled
            _overridecolour.currentcolourset = enabled and NIGHTVISION_COLOURS or NORMAL_COLOURS
            ComputeTargetColour(_overridecolour, 0.25)
            PushCurrentColour()
            print("Test")
        else
            return _OldOnNightVision(player, enabled)
        end
    end
end)

But the above doesn't do anything. I've done a few test changes on some other components functions and everything else worked, so i'm not sure why this isn't doing anything.

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