Bigfootmech Posted February 20, 2021 Share Posted February 20, 2021 (edited) Hey, I'm trying to get the Server chat logs as a local host (ie: hosting the server on my PC), with a [client-only] mod This works from both Main Menu, and Ingame, as the "host" in Local console TheSim:GetPersistentStringInClusterSlot(6, "Master", "../server_chat_log.txt", function(op, data) print(data) end) When my server is "Cluster_6" And as far as I can see from the /scripts/ this "slot" number should come from ShardIndex() or ShardGameIndex Both of which do exist in GLOBAL But trying to get "slot" from them, I get either nil, or 0, even server-side :/ My current idea is to try to hook in to when the server loads, and "save" the latest slot that was loaded. But was wondering if anyone had a less hacky way? Edited February 20, 2021 by Bigfootmech Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now