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I'm not sure how, since this seems pretty vital to the entire game, but my ghost registers as alive, with 0.29% (0.5 hp) life..

[00:01:10]: Player is alive.	
[00:01:10]: 0.28571428571429

Any suggestions?  I just need to tell when I'm a ghost, but 'IsDead' doesn't work..

function Health:IsDead()
    return self.currenthealth <= 0
end

 

Edited by FurryEskimo

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