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Reworked skill system


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Due to the complete mess in the skill system, I redrawn them more structurally.
Perhaps you will like it and use the proposed system.
Сan make the system, when you need to level up the basic characteristics to level up skills. There will be no more universal colonists.
Sorry for google translate.

1. Strength (increases running speed)
1.1. Digging (new materials for digging)
1.2. Provisioning (increases carry weight)
1.3. Construction (new buildings to build)
1.4. Wears a suit (the ability to wear more complex suits)

2. Mastery (increases the speed of simple actions)
2.1. Cooking (new cooking stations)
2.2. Medicine (new medical stations)
2.3. Art (best quality sculptures and paintings)
2.4. Farming (accelerates crop growth + fertilizers + new planting cages)
2.5. Animal husbandry (accelerates animal growth + animal care + shearing + incubator)

3. Technique (speeds up work with complex mechanisms)
3.1. Research (new research stations)
3.2. Electrician (work with high power wires, complex generators, transformers)
3.3. Rocketry (new modules for space rocket)
3.4. Automation (automation scheme, complex logic modules, conveyor rails)

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