Goregonzola Posted January 4, 2021 Share Posted January 4, 2021 (edited) Hey-hey! I'm creating a custom survivor, and I would like to add him the ability to make him a bit faster on Carpeted Flooring. I've checked Wurt's .lua file, since she has something similar, but with Marsh Turf. I've used this coding with the carpet, but it sends the game into an endless loading screen after character selection. What should I change about it? Quote inst.components.locomotor:SetFasterOnGroundTile(GROUND.CARPETFLOOR, true) Edited January 5, 2021 by BillTheCipher Link to comment https://forums.kleientertainment.com/forums/topic/125708-solved-turf-speed-buff-and-turf-name-list/ Share on other sites More sharing options...
Thomas_klei Posted January 4, 2021 Share Posted January 4, 2021 Is GROUND.CARPET not GROUND.CARPETFLOOR GROUND_NAMES= { [GROUND.IMPASSABLE] = "Impassible", [GROUND.ROAD] = "Road", [GROUND.ROCKY] = "Rocky", [GROUND.DIRT] = "Dirt", [GROUND.SAVANNA] = "Savanna", [GROUND.GRASS] = "Grass", [GROUND.FOREST] = "Forest", [GROUND.MARSH] = "Marsh", [GROUND.WOODFLOOR] = "Wood", [GROUND.CHECKER] = "Checkers", [GROUND.METEOR] = "Moon", [GROUND.CARPET] = "Carpet", [GROUND.SCALE] = "Scale", [GROUND.CAVE] = "CAVE", [GROUND.FUNGUS] = "FUNGUS", [GROUND.FUNGUSRED] = "FUNGUSRED", [GROUND.FUNGUSGREEN] = "FUNGUSGREEN", [GROUND.FUNGUSMOON] = "FUNGUSMOON", [GROUND.SINKHOLE] = "SINKHOLE", [GROUND.UNDERROCK] = "UNDERROCK", [GROUND.MUD] = "MUD", [GROUND.WALL_MARSH] = "WALL_MARSH", [GROUND.WALL_FUNGUS] = "WALL_FUNGUS", [GROUND.WALL_ROCKY] = "WALL_ROCKY", [GROUND.WALL_DIRT] = "WALL_DIRT", [GROUND.WALL_CAVE] = "WALL_CAVE", [GROUND.WALL_SINKHOLE] = "WALL_SINKHOLE", [GROUND.WALL_MUD] = "WALL_MUD", [GROUND.WALL_WOOD] = "WALL_WOOD", [GROUND.GROUND_NOISE] = "GROUND_NOISE", [GROUND.CAVE_NOISE] = "CAVE_NOISE", [GROUND.FUNGUS_NOISE] = "FUNGUS_NOISE", [GROUND.LAVAARENA_TRIM] = "LAVAARENA_TRIM", [GROUND.LAVAARENA_FLOOR] = "LAVAARENA_FLOOR", [GROUND.QUAGMIRE_GATEWAY] = "QUAGMIRE_GATEWAY", [GROUND.QUAGMIRE_PEATFOREST] = "QUAGMIRE_PEATFOREST", [GROUND.QUAGMIRE_PARKFIELD] = "QUAGMIRE_PARKFIELD", [GROUND.QUAGMIRE_PARKSTONE] = "QUAGMIRE_PARKSTONE", [GROUND.QUAGMIRE_CITYSTONE] = "QUAGMIRE_CITYSTONE", [GROUND.QUAGMIRE_SOIL] = "QUAGMIRE_SOIL", } For Future Reference 1 Link to comment https://forums.kleientertainment.com/forums/topic/125708-solved-turf-speed-buff-and-turf-name-list/#findComment-1413259 Share on other sites More sharing options...
Goregonzola Posted January 5, 2021 Author Share Posted January 5, 2021 @thomas4846 Love ya' <3 Much thanks! Link to comment https://forums.kleientertainment.com/forums/topic/125708-solved-turf-speed-buff-and-turf-name-list/#findComment-1413405 Share on other sites More sharing options...
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