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Some weird thing is going on with my game.


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Hey all

First of all happy holidays.

I got this problem with my save, I played it modded but disabled it for now to test but still the same issue.
I play like less than 5 minutes on a save I have multiple hours in right now and the game freezes up and it fills up my ram until around 16gb than I get a crash message that ram is full and then that message freezes as well and I need to kill it via task manager.
This only happens tho when I actually play it if I just let the game run without any interaction it works fine.

I checked the file integrity but it did not came up with any fails.

Does any of you ever seen this behavior before?

this is what my log ends to: (C:\Users\<username>\AppData\LocalLow\Klei\Oxygen Not Included\Player.log)

[22:42:11.171] [1] [INFO] -- GAME --
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'CrewOverviewPanels') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'CrewOverviewPanels') is missing! 
(Filename:  Line: 334)

[22:42:13.113] [1] [INFO] Checking which steam branch we're on. Got: []
[22:42:19.857] [1] [INFO] Screen resolution updated, saving values to prefs: 3840x2066 @ 60, fullscreen: False

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 515026.
Total: 1538.201400 ms (FindLiveObjects: 45.107700 ms CreateObjectMapping: 14.109600 ms MarkObjects: 1476.980600 ms  DeleteObjects: 2.003000 ms)

[22:46:53.030] [1] [ERROR] Nikola Exception in: (Minion).FetchAreaChore+States.root.fetching.movetopickupable.MoveTo(fetchTarget) 
System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
  at System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) [0x00021] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Collections.Generic.List`1[T].EnsureCapacity (System.Int32 min) [0x00036] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Collections.Generic.List`1[T].Add (T item) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 
  at PathFinder+PotentialList+PriorityQueue`1[TValue].Insert (System.Int32 priority, TValue value) [0x00009] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder+PotentialList+PriorityQueue`1[TValue].Enqueue (System.Int32 priority, TValue value) [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder+PotentialList+HOTQueue`1[TValue].Enqueue (System.Int32 priority, TValue value) [0x00018] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder+PotentialList.Add (System.Int32 cost, PathFinder+PotentialPath path) [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder.AddPotential (PathFinder+PotentialPath potential_path, System.Int32 parent_cell, NavType parent_nav_type, System.Int32 cost, System.Int32 underwater_cost, System.Int32 transition_id, PathFinder+PotentialList potentials, PathGrid path_grid, PathFinder+Cell& cell_data) [0x00042] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder.AddPotentials (PathFinder+PotentialScratchPad potential_scratch_pad, PathFinder+PotentialPath potential, System.Int32 cost, System.Int32 underwater_cost, PathFinderAbilities& abilities, PathFinderQuery query, System.Int32 max_links_per_cell, NavGrid+Link[] links, PathFinder+PotentialList potentials, PathGrid path_grid, System.Int32 parent_cell, NavType parent_nav_type) [0x0021d] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder.FindPaths (NavGrid nav_grid, PathFinderAbilities& abilities, PathFinder+PotentialPath potential_path, PathFinderQuery query, PathFinder+PotentialList potentials, System.Int32& result_cell, NavType& result_nav_type) [0x000fb] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder.Run (NavGrid nav_grid, PathFinderAbilities abilities, PathFinder+PotentialPath potential_path, PathFinderQuery query) [0x0001d] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder.Run (NavGrid nav_grid, PathFinderAbilities abilities, PathFinder+PotentialPath potential_path, PathFinderQuery query, PathFinder+Path& path) [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder.UpdatePath (NavGrid nav_grid, PathFinderAbilities abilities, PathFinder+PotentialPath potential_path, PathFinderQuery query, PathFinder+Path& path) [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at Navigator.AdvancePath (System.Boolean trigger_advance) [0x001bf] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00062] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at GameStateMachine`4+State+<>c__DisplayClass103_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ApproachableType].<MoveTo>b__0 (StateMachineInstanceType smi) [0x00066] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <1c58b1f98f5849baa9083bfd5185b144>:0 
Exception in: (Minion).FetchAreaChore+States.root.fetching.movetopickupable.MoveTo(fetchTarget) 
System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
  at System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) [0x00021] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Collections.Generic.List`1[T].EnsureCapacity (System.Int32 min) [0x00036] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Collections.Generic.List`1[T].Add (T item) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 
  at PathFinder+PotentialList+PriorityQueue`1[TValue].Insert (System.Int32 priority, TValue value) [0x00009] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder+PotentialList+PriorityQueue`1[TValue].Enqueue (System.Int32 priority, TValue value) [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder+PotentialList+HOTQueue`1[TValue].Enqueue (System.Int32 priority, TValue value) [0x00018] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder+PotentialList.Add (System.Int32 cost, PathFinder+PotentialPath path) [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder.AddPotential (PathFinder+PotentialPath potential_path, System.Int32 parent_cell, NavType parent_nav_type, System.Int32 cost, System.Int32 underwater_cost, System.Int32 transition_id, PathFinder+PotentialList potentials, PathGrid path_grid, PathFinder+Cell& cell_data) [0x00042] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder.AddPotentials (PathFinder+PotentialScratchPad potential_scratch_pad, PathFinder+PotentialPath potential, System.Int32 cost, System.Int32 underwater_cost, PathFinderAbilities& abilities, PathFinderQuery query, System.Int32 max_links_per_cell, NavGrid+Link[] links, PathFinder+PotentialList potentials, PathGrid path_grid, System.Int32 parent_cell, NavType parent_nav_type) [0x0021d] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder.FindPaths (NavGrid nav_grid, PathFinderAbilities& abilities, PathFinder+PotentialPath potential_path, PathFinderQuery query, PathFinder+PotentialList potentials, System.Int32& result_cell, NavType& result_nav_type) [0x000fb] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder.Run (NavGrid nav_grid, PathFinderAbilities abilities, PathFinder+PotentialPath potential_path, PathFinderQuery query) [0x0001d] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder.Run (NavGrid nav_grid, PathFinderAbilities abilities, PathFinder+PotentialPath potential_path, PathFinderQuery query, PathFinder+Path& path) [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at PathFinder.UpdatePath (NavGrid nav_grid, PathFinderAbilities abilities, PathFinder+PotentialPath potential_path, PathFinderQuery query, PathFinder+Path& path) [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at Navigator.AdvancePath (System.Boolean trigger_advance) [0x001bf] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00062] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at GameStateMachine`4+State+<>c__DisplayClass103_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ApproachableType].<MoveTo>b__0 (StateMachineInstanceType smi) [0x00066] in <1c58b1f98f5849baa9083bfd5185b144>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <1c58b1f98f5849baa9083bfd5185b144>:0  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 

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