Baldi Posted December 19, 2020 Share Posted December 19, 2020 It just wont show up! Heres the code: local rulerrecipe = AddRecipe("ruler", {Ingredient("boards", 4), Ingredient("axe", 1)}, RECIPETABS.WAR, TECH.NONE, nil, nil, nil, nil, "baldi", "images/inventoryimages/ruler.xml", "ruler.tex") ruler.luamodmain.lua Link to comment https://forums.kleientertainment.com/forums/topic/125158-custom-item-recipe-wont-work/ Share on other sites More sharing options...
SuperMeatGoy Posted December 19, 2020 Share Posted December 19, 2020 do you have a sortkey for it? Link to comment https://forums.kleientertainment.com/forums/topic/125158-custom-item-recipe-wont-work/#findComment-1408112 Share on other sites More sharing options...
Baldi Posted December 20, 2020 Author Share Posted December 20, 2020 2 hours ago, SuperMeatGoy said: do you have a sortkey for it? Sorry what is a sort key? Im all new to programming in Lua so im still big noob. Link to comment https://forums.kleientertainment.com/forums/topic/125158-custom-item-recipe-wont-work/#findComment-1408142 Share on other sites More sharing options...
Thomas_klei Posted December 20, 2020 Share Posted December 20, 2020 does your character have the specific tab for the war tab it's a wigrid specific tab so you need the tagg for it Link to comment https://forums.kleientertainment.com/forums/topic/125158-custom-item-recipe-wont-work/#findComment-1408262 Share on other sites More sharing options...
Baldi Posted December 20, 2020 Author Share Posted December 20, 2020 (edited) 28 minutes ago, thomas4846 said: does your character have the specific tab for the war tab it's a wigrid specific tab so you need the tagg for it It isss alllll good! I fixed it! I just added "builder_tag" as a tag on my character and replaced the "baldi" with it and it worked! All i want to get to work now is my custom recipe tab before local rulerrecipe = AddRecipe("ruler", {GLOBAL.Ingredient("boards", 4), GLOBAL.Ingredient("axe", 1)}, RECIPETABS.SCIENCE, TECH.NONE, nil, nil, nil, nil, "baldi", "images/inventoryimages/ruler.xml", "ruler.tex") after local rulerrecipe = AddRecipe("ruler", {GLOBAL.Ingredient("boards", 4), GLOBAL.Ingredient("axe", 1)}, RECIPETABS.SCIENCE, TECH.NONE, nil, nil, nil, nil, "builder_tag", "images/inventoryimages/ruler.xml", "ruler.tex") Edited December 20, 2020 by Baldi 1 Link to comment https://forums.kleientertainment.com/forums/topic/125158-custom-item-recipe-wont-work/#findComment-1408271 Share on other sites More sharing options...
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