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I'm trying to make my own rideable vehicle in DST, with custom physics where you can accelerate/decelerate and turn left/right, and currently am trying to make it so that you can even simply get in and ride it using the default locomotor physics, for which I tried to use the rideable component.

However, after attaching the component and mounting, it's using the animations for beefalo riding along with putting my character up way high into the air, along with making the vehicle invisible. Is there a way to make the character stay in the default animation when riding, along with setting yourself where the character should be? How do I make the vehicle be actually visible when it's being driven?

Do I have to write my own riding component for different riding animations and character position during riding? If so, does anyone else already have a component like such that they have already coded? If not, what would be the best way to go about making such component?

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