DecDuck Posted December 12, 2020 Share Posted December 12, 2020 (edited) A while ago I asked this question: And it worked. But when I loaded it on my dedicated server and my friend joined, his hud and stuff was all messed up. I tried to fix it but I couldn't, so I removed the code. I really would like to try to get it to work. Information: My friend's stat and parts of his hud were disappearing. My hud was fine. It may have been due to me being an admin on the server. The code (that didn't work): local require = GLOBAL.require -- Obviously needs a require local Vector3 = GLOBAL.Vector3 -- Also needs Vector3 local containers = require "containers" -- And containers.lua Assets = { Asset("ANIM", "anim/ui_backpack_2x4.zip"), -- The anim file for the backpack widget } local params = {} params.spicepack = -- I've kept the name as "spicepack" { widget = { slotpos = { Vector3(-162, -75 * 0 + 114, 0), -- You have to do it this way since you can't really use a "for" loop outside of a function Vector3(-162, -75 * 1 + 114, 0), -- Each one represents one slot Vector3(-162, -75 * 2 + 114, 0), Vector3(-162, -75 * 3 + 114, 0), Vector3(-162 + 75, -75 * 0 + 114, 0), Vector3(-162 + 75, -75 * 1 + 114, 0), Vector3(-162 + 75, -75 * 2 + 114, 0), Vector3(-162 + 75, -75 * 3 + 114, 0), }, animbank = "ui_backpack_2x4", -- Setting the bank animbuild = "ui_backpack_2x4", -- And the build pos = Vector3(-5, -70, 0), }, issidewidget = true, type = "pack", } containers.MAXITEMSLOTS = math.max(containers.MAXITEMSLOTS, params.spicepack.widget.slotpos ~= nil and #params.spicepack.widget.slotpos or 0) local containers_widgetsetup_base = containers.widgetsetup function containers.widgetsetup(container, prefab, data) local t = params[prefab or container.inst.prefab] if t ~= nil then for k, v in pairs(t) do container[k] = v end container:SetNumSlots(container.widget.slotpos ~= nil and #container.widget.slotpos or 0) else containers_widgetsetup_base(container, prefab, data) end end Can anyone figure out what was wrong? Edited December 12, 2020 by decduck3 Link to comment https://forums.kleientertainment.com/forums/topic/124779-expanding-chef-pouch/ Share on other sites More sharing options...
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