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Armor on a non equippable


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Hello! I'm attempting to make a Hat in DST that acts as armor, but only when equipped with a second item in it's custom container slot, that I call a badge.

I've gotten it working to a point where, when I insert the badge into the custom slot, the armor component gets added to the item, but I can't figure out how to make it act as any actual equipped armor would, like a Football helmet, since essentially I want this item to function exactly as a Football helmet would, just in a weird slot.

I was thinking I would have to add some kindof external damage modifier, and use Armor:TakeDamage() to do SOMETHING, but I honestly don't know what to do.

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I've figured out a workaround by adding and removing components on the fly to whatever hat the player is wearing at the moment. It works fine, and the other item now acts exactly like armor would.

I'm closing this now, though I would be open to a more elegant solution of actually using the ITEM as armor instead of just whatever they're wearing.

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