Boomyman Posted November 20, 2020 Share Posted November 20, 2020 Hi, I a a beginner coder that is trying to make wormwoods fertilization mechanic also give him max health up to a certain degree. what would I need to do to accomplish this. Link to comment Share on other sites More sharing options...
Ziro2k Posted November 27, 2020 Share Posted November 27, 2020 (edited) Seems like you will need to override the Fertilizer:Heal component function to do this, like so (in modmain): AddClassPostConstruct("components/fertilizer", function(self) local _Heal = self.Heal function self:Heal(target) if self.planthealth ~= nil and target.components.health ~= nil and target.components.health.canheal and target:HasTag("healonfertilize") then local maxhealth = target.components.health.maxhealth --I set the maxhealth to increase by 10, but you can determine this value however you want. local bonushealth = 10 target.components.health.maxhealth = maxhealth + bonushealth target.components.health:ForceUpdateHUD(true) end _Heal(self, target) end end) Edited November 27, 2020 by Ziro2k Link to comment Share on other sites More sharing options...
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