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Is it possible to change a variable value before the original method is executed?


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Hello,

My idea was to decrease the original range visibility of the map, the range before the cells are changed from hidden and starts showing something.
So that i would not know what is behind that dirt, or at least not see 30 blocks behind it
I think the below variables are related to that, and was trying to do some test to check it, but i'm not sure if it is possible to change it

"
using UnityEngine;

[AddComponentMenu("KMonoBehaviour/scripts/GridVisibility")]
public class GridVisibility : KMonoBehaviour
{
  public float radius = 18f;
  public float innerRadius = 16.5f;

"

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