Vaca_ Posted October 14, 2020 Share Posted October 14, 2020 Hello, My idea was to decrease the original range visibility of the map, the range before the cells are changed from hidden and starts showing something. So that i would not know what is behind that dirt, or at least not see 30 blocks behind it I think the below variables are related to that, and was trying to do some test to check it, but i'm not sure if it is possible to change it " using UnityEngine; [AddComponentMenu("KMonoBehaviour/scripts/GridVisibility")] public class GridVisibility : KMonoBehaviour { public float radius = 18f; public float innerRadius = 16.5f; " Link to comment Share on other sites More sharing options...
Vaca_ Posted October 14, 2020 Author Share Posted October 14, 2020 Hey Forget it... managed to change it... thanks =P Link to comment Share on other sites More sharing options...
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