FurryEskimo Posted August 11, 2020 Share Posted August 11, 2020 (edited) I'd editing the visuals of my mod and so far so good, but the character's name plate just doesn't seem to work. I've checked a few other mods and all of them lack the signature name plate above the character's portrait. I have a website to generate the name's design, and the game's auto-compiler does recognize the files, but while choosing a character, does not display the image. Is this feature simply, broken?https://gg.dstealth.com/Dont-Starve-Together/ Quick rundown of what I do is input the desired photo into the images file, compile it, and two new files are generated per photo. The ones I can understand look something like: "<Atlas><Texture filename="names_furryeskimo.tex" /><Elements><Element name="names_furryeskimo.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas>" Edited August 11, 2020 by FurryEskimo Link to comment Share on other sites More sharing options...
Zoodilov_oo Posted August 11, 2020 Share Posted August 11, 2020 (edited) This is a test of mindfulness. In the beginning, we welcome the notes file without deleting or changing it . Next, we need to delete 4 files (tex and xml ) . Then we change the png files ( we don't change the size of images ) . After entering the game, our files are compiled . Now the most interesting thing . Open the xml file using the Wordpad application . And the first name is saved as is-name_gold_ (character).tex, and the second change - (character). tex . There are several screenshots below . By the way, do you know the answer to my post? Edited August 11, 2020 by Zoodilov_oo Link to comment Share on other sites More sharing options...
FurryEskimo Posted August 11, 2020 Author Share Posted August 11, 2020 (edited) 6 hours ago, Zoodilov_oo said: Open the xml file using the Wordpad application . And the first name is saved as is-name_gold_ (character).tex, and the second change - (character). tex . That's what the guide I'm using said to do, but it's not working, yet. There is one extra odd behavior that might help explain this. When I hover over other modded characters, their name plate is simply blank, but mine mimics the last official character's name plate that I hovered over. Perhaps the name plate needs to be called on inside the modinfo or modmain file? Edit: So far I haven't found anything wrong, the assets are called for correctly in modmain. Every so often some new files appear in the mod called "names_esctemplate" and "names_gold_esctemplate". Not sure what this means, but it's simply not doing what I want it to, even with the aforementioned edits. Edited August 11, 2020 by FurryEskimo Link to comment Share on other sites More sharing options...
Zoodilov_oo Posted August 11, 2020 Share Posted August 11, 2020 sorry for the crooked translation I'm from Russia . And so opening xml via Wordpad we have to change the second name . esctemplate-this is the name of a character that everyone remakes into their own . Obviously in place of esctemplate will be the name of your character. we need to get this image in an xml file. <Atlas><Texture filename="names_esctemplate.tex" /><Elements><Element name="esctemplate.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas> the following shows what you see after compiling the game file |here names to delete (the first names to leave) <Atlas><Texture filename="names_esctemplate.tex" /><Elements><Element name="names_esctemplate.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas> Do not forget that the notes file needs to be changed . If you used a life hack, you don't need to do this (life hack-ctrl+shift+f replace the names) "There is one extra odd behavior that might help explain this. When I hover over other modded characters, their name plate is simply blank, but mine mimics the last official character's name plate that I hovered over. Perhaps the name plate needs to be called on inside the modinfo or modmain file?" - This is normal! When you change the xml file and notes file correctly: everything will work correctly . And the name will display the fact that you have done . 46 minutes ago, FurryEskimo said: That's what the guide I'm using said to do, but it's not working, yet. There is one extra odd behavior that might help explain this. When I hover over other modded characters, their name plate is simply blank, but mine mimics the last official character's name plate that I hovered over. Perhaps the name plate needs to be called on inside the modinfo or modmain file? Edit: So far I haven't found anything wrong, the assets are called for correctly in modmain. Every so often some new files appear in the mod called "names_esctemplate" and "names_gold_esctemplate". Not sure what this means, but it's simply not doing what I want it to, even with the aforementioned edits. If what I said above does not work and the names of the official characters are not displayed at all , try reinstalling the game (completely) and try again . Link to comment Share on other sites More sharing options...
FurryEskimo Posted August 11, 2020 Author Share Posted August 11, 2020 (edited) @Zoodilov_oo Right, I've done that. Something weird seems to be happening. The files are imported, converted correctly, and files edited. What could be wrong.. <Atlas><Texture filename="names_furryeskimo.tex" /><Elements><Element name="furryeskimo.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas> <Atlas><Texture filename="names_gold_furryeskimo.tex" /><Elements><Element name="gold_furryeskimo.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas> Edited August 11, 2020 by FurryEskimo Link to comment Share on other sites More sharing options...
Zoodilov_oo Posted August 11, 2020 Share Posted August 11, 2020 FurryEskimo let me add you as a friend in the steam . You will send me your mod and I will make a text . Then you can help me . Agreed? 1 Link to comment Share on other sites More sharing options...
FurryEskimo Posted August 11, 2020 Author Share Posted August 11, 2020 (edited) Edit: We got it working. We added the ReadMe.txt back in (just in case) and corrected a minor error. <Atlas><Texture filename="names_gold_furryeskimo.tex" /><Elements><Element name="gold_furryeskimo.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas> Needed to be written as: <Atlas><Texture filename="names_gold_furryeskimo.tex" /><Elements><Element name="furryeskimo.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas> Edited August 11, 2020 by FurryEskimo Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now