Jump to content

Name Plate not Working in Mod


Recommended Posts

I'd editing the visuals of my mod and so far so good, but the character's name plate just doesn't seem to work.  I've checked a few other mods and all of them lack the signature name plate above the character's portrait.  I have a website to generate the name's design, and the game's auto-compiler does recognize the files, but while choosing a character, does not display the image.  Is this feature simply, broken?
https://gg.dstealth.com/Dont-Starve-Together/

Quick rundown of what I do is input the desired photo into the images file, compile it, and two new files are generated per photo.  The ones I can understand look something like:  "<Atlas><Texture filename="names_furryeskimo.tex" /><Elements><Element name="names_furryeskimo.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas>"

Edited by FurryEskimo
Link to comment
Share on other sites

This is a test of mindfulness.

In the beginning, we welcome the notes file without deleting or changing it . Next, we need to delete 4 files (tex and xml ) . Then we change the png files ( we don't change the size of images ) . After entering the game, our files are compiled .

Now the most interesting thing .

Open the xml file using the Wordpad application . And the first name is saved as is-name_gold_ (character).tex, and the second change - (character). tex . 

There are several screenshots below . By the way, do you know the answer to my post?

 

Desktop Screenshot 2020.08.11 - 10.19.06.47.png

Desktop Screenshot 2020.08.11 - 10.26.10.94.png

Edited by Zoodilov_oo
Link to comment
Share on other sites

6 hours ago, Zoodilov_oo said:

Open the xml file using the Wordpad application . And the first name is saved as is-name_gold_ (character).tex, and the second change - (character). tex . 

That's what the guide I'm using said to do, but it's not working, yet.  There is one extra odd behavior that might help explain this.  When I hover over other modded characters, their name plate is simply blank, but mine mimics the last official character's name plate that I hovered over.  Perhaps the name plate needs to be called on inside the modinfo or modmain file?

Edit:  So far I haven't found anything wrong, the assets are called for correctly in modmain.  Every so often some new files appear in the mod called "names_esctemplate" and "names_gold_esctemplate".  Not sure what this means, but it's simply not doing what I want it to, even with the aforementioned edits.

Edited by FurryEskimo
Link to comment
Share on other sites

sorry for the crooked translation I'm from Russia . And so opening xml via Wordpad we have to change the second name .

esctemplate-this is the name of a character that everyone remakes into their own . Obviously in place of esctemplate will be the name of your character. 

we need to get this image in an xml file.

<Atlas><Texture filename="names_esctemplate.tex" /><Elements><Element name="esctemplate.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas>

the following shows what you see after compiling the game file

                                                                                                                                             |here names to delete (the first names to leave) 

<Atlas><Texture filename="names_esctemplate.tex" /><Elements><Element name="names_esctemplate.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas>

Do not forget that the notes file needs to be changed . If you used a life hack, you don't need to do this (life hack-ctrl+shift+f replace the names)

"There is one extra odd behavior that might help explain this.  When I hover over other modded characters, their name plate is simply blank, but mine mimics the last official character's name plate that I hovered over.  Perhaps the name plate needs to be called on inside the modinfo or modmain file?" - This is normal! When you change the xml file and notes file correctly: everything will work correctly . And the name will display the fact that you have done .

 

46 minutes ago, FurryEskimo said:

That's what the guide I'm using said to do, but it's not working, yet.  There is one extra odd behavior that might help explain this.  When I hover over other modded characters, their name plate is simply blank, but mine mimics the last official character's name plate that I hovered over.  Perhaps the name plate needs to be called on inside the modinfo or modmain file?

Edit:  So far I haven't found anything wrong, the assets are called for correctly in modmain.  Every so often some new files appear in the mod called "names_esctemplate" and "names_gold_esctemplate".  Not sure what this means, but it's simply not doing what I want it to, even with the aforementioned edits.

If what I said above does not work and the names of the official characters are not displayed at all , try reinstalling the game (completely) and try again .

Link to comment
Share on other sites

@Zoodilov_oo
Right, I've done that.  Something weird seems to be happening.  The files are imported, converted correctly, and files edited.  What could be wrong..

<Atlas><Texture filename="names_furryeskimo.tex" /><Elements><Element name="furryeskimo.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas>

<Atlas><Texture filename="names_gold_furryeskimo.tex" /><Elements><Element name="gold_furryeskimo.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas>

Edited by FurryEskimo
Link to comment
Share on other sites

Edit:  We got it working.  We added the ReadMe.txt back in (just in case) and corrected a minor error.

<Atlas><Texture filename="names_gold_furryeskimo.tex" /><Elements><Element name="gold_furryeskimo.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas>

Needed to be written as:
<Atlas><Texture filename="names_gold_furryeskimo.tex" /><Elements><Element name="furryeskimo.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas>

Edited by FurryEskimo
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...