FurryEskimo Posted July 25, 2020 Share Posted July 25, 2020 Just learned how to spawn in a dummy version of my character >>c_spawn("Character'sName")<<, and noticed all the inspection dialogue is wrong.Warly says "Bonjour, MISSING NAME!" which is his Generic dialogue for Wilson.. "Bonjour, %s!". I'm not sure why he's using Wilson's dialogue, but I did code the inspection dialogue into the character's file.STRINGS.CHARACTERS.GENERIC.DESCRIBE.FURRYESKIMO = --How others will respond to inspecting this character. (Doesn't seem to be working.) { GENERIC = "What a good looking boy.", ATTACKER = "Bad Dog!", MURDERER = "How embarrassing..", REVIVER = "Good boy!", GHOST = "It felt like something brushed past my leg..", } Shouldn't they know my player's name, and use the correct dialogue response? Link to comment https://forums.kleientertainment.com/forums/topic/120435-custom-inspecting-dialogue/ Share on other sites More sharing options...
FurryEskimo Posted July 28, 2020 Author Share Posted July 28, 2020 Ha! Figured it out. The mod designer made a mistake. They'd written something akin to: STRINGS.NAMES.playername= "Playername" But it needed to be: STRINGS.NAMES.PLAYERNAME= "Playername" It was in the modmain file. Link to comment https://forums.kleientertainment.com/forums/topic/120435-custom-inspecting-dialogue/#findComment-1358145 Share on other sites More sharing options...
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