FurryEskimo Posted July 25, 2020 Share Posted July 25, 2020 Just learned how to spawn in a dummy version of my character >>c_spawn("Character'sName")<<, and noticed all the inspection dialogue is wrong.Warly says "Bonjour, MISSING NAME!" which is his Generic dialogue for Wilson.. "Bonjour, %s!". I'm not sure why he's using Wilson's dialogue, but I did code the inspection dialogue into the character's file.STRINGS.CHARACTERS.GENERIC.DESCRIBE.FURRYESKIMO = --How others will respond to inspecting this character. (Doesn't seem to be working.) { GENERIC = "What a good looking boy.", ATTACKER = "Bad Dog!", MURDERER = "How embarrassing..", REVIVER = "Good boy!", GHOST = "It felt like something brushed past my leg..", } Shouldn't they know my player's name, and use the correct dialogue response? Link to comment Share on other sites More sharing options...
FurryEskimo Posted July 28, 2020 Author Share Posted July 28, 2020 Ha! Figured it out. The mod designer made a mistake. They'd written something akin to: STRINGS.NAMES.playername= "Playername" But it needed to be: STRINGS.NAMES.PLAYERNAME= "Playername" It was in the modmain file. Link to comment Share on other sites More sharing options...
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