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Can I create a  new  mod then apply it by changing the  prefab settings being used in another mod?

sample code is working? coffee prefab in Tropical Experience 

 

local function OnEaten(inst, eater)
	eater.components.locomotor.isrunning = true
	eater.components.locomotor.groundspeedmultiplier = 1.2
	eater.components.locomotor.externalspeedmultiplier = 1.2
	eater:DoTaskInTime(120, turnoffspeed)

end

local function coffeePostInit(inst)
   inst.components.edible:SetOnEatenFn(OnEaten)
end
  
AddPrefabPostInit("coffee",coffeePostInit)

 

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