FurryEskimo Posted July 21, 2020 Share Posted July 21, 2020 I'm aware that this is a semi-common issue, but have no idea how to fix it. When I boot-up the game, a new ghost animation file is generated, even though one exists. I know some animation files need to be tweeked, then the animation compiler activated, but how these files need to be edited has changed over time. I'm worried I did it incorrectly, and now it's generating them incorrectly. I've included the file I edited, where I think I possibly made the wrong edit. avatar_ghost_furryeskimo.xml Link to comment https://forums.kleientertainment.com/forums/topic/120309-ghost-is-invisible/ Share on other sites More sharing options...
FurryEskimo Posted August 2, 2020 Author Share Posted August 2, 2020 Figured it out! This is the guide I started with: So in exported/ghost_PlayerName_build, both ghost_esctemplate_build templates weren't renamed to my player's name (which should have been done when I issued a command to change all the file names). I corrected this, then in anim there's a ghost_PlayerName_build file, but mine was named ghost_PlayerName for some reason, so I tried again and it worked. There's also a ghost_esctemplate_build file, but the guide said that would happen until it’s officially published. PHEW. Does that make sense? XD Link to comment https://forums.kleientertainment.com/forums/topic/120309-ghost-is-invisible/#findComment-1359225 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now