cashya Posted July 18, 2020 Share Posted July 18, 2020 https://steamcommunity.com/sharedfiles/filedetails/?id=1396615817 its not working after recent dst patch (outdated) but i still need, so how can I change it? i trying to code change for working and get some confusing change to AddComponentPostInit("clock", -> "shard_clock" ? i wonder what code should I reference clock.lua or shard_clock in clock.lua local OnClockUpdate = _ismastersim and not _ismastershard and function(src, data) for i, v in ipairs(_segs) do v:set(data.segs[i]) end _cycles:set(data.cycles) _phase:set(data.phase) _moonphase:set(data.moonphase) _mooniswaxing:set(data.mooniswaxing) _totaltimeinphase:set(data.totaltimeinphase) _remainingtimeinphase:set(data.remainingtimeinphase) self:LongUpdate(0) end or nil or in shard_clock local OnClockDirty = not _ismastershard and function() local data = { segs = {}, cycles = _cycles:value(), moonphase = _moonphase:value(), mooniswaxing = _mooniswaxing:value(), phase = _phase:value(), totaltimeinphase = _totaltimeinphase:value(), remainingtimeinphase = _remainingtimeinphase:value(), } for i, v in ipairs(_segs) do table.insert(data.segs, v:value()) end _world:PushEvent("secondary_clockupdate", data) end or nil Link to comment Share on other sites More sharing options...
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